| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +4 | Strength | |
| +0 | Dexterity | |
| +1 | Constitution | |
| +0 | Intelligence | |
| +3 | Wisdom | |
| +5 | Charisma |
| +0 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +6 | Athletics | STR | |
| +3 | Deception | CHA | |
| +0 | History | INT | |
| +3 | Insight | WIS | |
| +5 | Intimidation | CHA | |
| +0 | Investigation | INT |
| +1 | Medicine | WIS | |
| +0 | Nature | INT | |
| +1 | Perception | WIS | |
| +3 | Performance | CHA | |
| +3 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +0 | Sleight of Hand | DEX | |
| +0 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Bite | +6 | STR | 1d10+4 | Piercing | |
| On a hit, the target must make a Strength saving throw (DC = 8 + proficiency + Strength modifier) or be grappled in your jaws. You can only bite creatures your size or smaller. | |||||
| Battle Axe | +6 | STR | 1d8,1d10+4 | Slashing | |
| Versatile | |||||
| Javelin | +6 | STR | 1d6+4 | Piercing | |
| Range, Thrown Range: 30/120 | |||||
A bone-carved totem of an ancestor, a claw or tooth from a dinosaur you once saved, a hunter’s journal detailing sightings of great beasts, a set of traveling leathers decorated with war paint, Shield, Battle Axe, five javelins, explorer's pack, chainmail, holy symbol
Proficient in All armor, shields, Simple weapons, martial weapons, Land Vehicles
Speak Common and Vulk'Shaari
“The world was once ruled by great beasts. I am merely their messenger.”
Balance – The cycle of predator and prey must remain unbroken. (Neutral)
A mentor taught me the ways of the Titans, but they vanished. I must find them.
I judge others harshly if they show fear in the presence of great beasts.
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Heavy Armor Common
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
| Type | AC | STR Req. | Stealth Dis. | Properties |
|---|---|---|---|---|
| Heavy | 16 | 13+ | YES |
Cost: 75 gp Weight: 55 lb
DnD 5e SRD SRD
Shield Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
| Type | AC | STR Req. | Stealth Dis. | Properties |
|---|---|---|---|---|
| Shield | +2 |
Cost: 10 gp Weight: 6 lb
DnD 5e SRD SRD
Melee Weapon Thrown Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple | 1d6 | Piercing | 30/120 ft | Thrown |
Cost: 5 sp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Versatile Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Martial | 1d8 / 1d10 | Slashing | Versatile |
Cost: 10 gp Weight: 4 lb
The statblocks of your class features
You start with the following equipment in addition to the following equipment granted by your background (a) a martial weapon and shield or (b) any simple weapon (a) five javelins or (b) any simple melee weapon (a) a perists pack or (b) an explorers pack chain mail and a holy symbol
By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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