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Rising Momentum

Type: Normal
Freq: EOT
AC: 3
DB 3: (1d6+5+ATK)
Class: Physical
Range: WR, 1 Target
Effect: If Rising Momentum is used successfully, the Damage Base is increased by +2 to a maximum of 9. For example, the first hit would have a DB of 3; the second hit a DB of 5; the third hit a DB of 7; the fourth and further hits a DB of 9. The Damage Base does not reset if Rising Momentum misses or fails to damage its target.
Special: Once per Scene per foe, if the target is unaware of the user’s presence, hitting with Rising Momentum increases the DB by +4.
Limitation: Small Weapons Only
Weapon Suggestions: Edged Weapons, Throwing Weapons, Dual-Wielded Weapons

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