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Foenix Solnent

7 Level (23002/34000 XP for level-up) Criminal / Spy Background Stout Halfling Race / Species / Heritage Chaotic Neutral Alignment
Rogue
Level 3
Hit Dice: 3/3
1d8+4 Class 1
Arcane Trickster
Level 4
Hit Dice: 4/4
1d4+4 Class 2

STR
14
+2
DEX
18
+4
CON
19
+4
INT
18
+4
WIS
13
+1
CHA
13
+1
69
Hit Points
+8
Initiative (DEX)
15
Armor Class (AC)
+3
Prof. Bonus
35/70
Speed (walk/run/fly)
14
Passive Perception
Spellcasting ...
+14 Attack mod
INT Ability
+4 Abi Mod
30 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+4 Strength
+14 Dexterity
+8 Constitution
+14 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+17 Acrobatics DEX
+2 Animal Handling WIS
+8 Arcana INT
+4 Athletics STR
+8 Deception CHA
+8 History INT
+2 Insight WIS
+2 Intimidation CHA
+20 Investigation INT
+11 Thieves Tools DEX
skills
+2 Medicine WIS
+8 Nature INT
+14 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+8 Religion INT
+20 Sleight of Hand DEX
+20 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown, Nick
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown, Nick
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown, Nick
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown, Nick
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown, Nick
Shortbow +2 STR 1d6+2 Piercing
 Ammunition, Range, Two-Handed, Vex
Shortsword +7 DEX 1d6+4 Piercing
 Finesse, Light, Vex
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown, Nick
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown, Nick
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown, Nick
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +14 1 action touch instantaneous 1d10 V,S at will
 Notes:Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Mage Hand 1 action 30 ft 1 minute V,S at will
 Notes:A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. When you cast the spell, you can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. As a Magic action on your later turns, you can control the hand thus again. As part of that action, you can move the hand up to 30 feet. The hand can’t attack, activate magic items, or carry more than 10 pounds.
Message 1 action 120 ft 1 round S, M at will
 Notes:You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence; 1 foot of stone, metal, or wood; or a thin sheet of lead blocks the spell.

Level 1 Spells 5 slots

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +14 1 action touch instantaneous 1d10 + V,S at will
 Notes:Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.

Level 2 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +14 1 action touch instantaneous 1d10 + V,S at will
 Notes:Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Amulet of Health, Bag of Holding, Eyes of Minute Seeing, Leather, Dagger, Dagger, Dagger, Dagger, Dagger, Shortbow, Shortsword, Backpack, Arrows, Thieves' Tools, Crowbar, Clothes Common, Thieves' Tools, Dagger, Dagger, Dagger, Dagger, Longsword, Longsword, Spear, Shortsword, Rope Hempen (50 feet), Blanket, Blanket, Figurine of Wondrous Power (Ebony Fly), Bedroll, Chalk (1 piece), Clothes Fine, Grappling Hook, Lantern Hooded, Mess Kit, Mirror Steel, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin, Disguise Kit

Equipment Copper: 0, Silver: 5, Electrum: 0, Gold: 26, Platinum: 0 Money
Common, Halfling, Thieves’ Cant

Languages & Proficiencies

Recipes



Padfoot Pastries - Halfling pop tarts - basic recipe - DC 10


Moon Rise cake - cures flesh rotting disease.





Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Rogue Features Hit PointsPHB]
[block: pg. 95 ProficienciesPHB]
[block: pg. 95 Sleight of Hand Stealth Acrobatics Perception ExpertisePHB]
[block: pg. 96 Your proficiency bonus is doubled for any ability check you make that uses any of the chosen proficiencies.   Perception Investigation Sneak Attack4d6PHB]
[block: pg. 96 Once per turn]
[block: and you don’t have disadvantage on the attack roll.   Sneak Attack: (No Action) Thieves’ CantPHB]
[block: pg. 96 You have learned thieves’ cant]
[block: and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.   Cunning ActionPHB]
[block: pg. 96 You can take a bonus action on each of your turns to take the Dash]
[block: or Hide action.   Cunning Action: 1 Bonus Action Roguish ArchetypePHB]
[block: pg. 96 Arcane Trickster SpellcastingPHB]
[block: pg. 98 You can cast known wizard spells using INT as your spellcasting modifier (Spell DC 15]
[block: Spell Attack +7).   Mage Hand LegerdemainPHB]
[block: pg. 98 When you cast mage hand]
[block: and you can use the bonus action granted by your Cunning Action to control the hand.   Ability Score ImprovementPHB]
[block: pg. 96 Feat Mobile Uncanny DodgePHB]
[block: pg. 96 When an attacker that you can see hits you with an attack]
[block: you can use your reaction to halve the attack’s damage against you.   Uncanny Dodge: 1 Reaction EvasionPHB]
[block: pg. 96 When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage]

Statblocks for your familiars, mounts etc.

Sidebar Tables


Sidebar TimeScore
Awesomeness10
Useability10
Aesthetics10

Statblocks for race/species of the character.

[block: Species Traits Ability Score IncreaseBR]
[block: pg. 28 Your Dexterity score increases by 2.   LuckyBR]
[block: pg. 28 When you roll a 1 on the d20 for an attack roll]
[block: you can reroll the die and must use the new roll.   BraveBR]
[block: pg. 28 You have advantage on saving throws against being frightened.   Halfling NimblenessBR]
[block: pg. 28 You can move through the space of any creature that is of a size larger than yours.   Ability Score IncreaseBR]
[block: pg. 28 Stout ResilienceBR]
[block: pg. 28 You have advantage on saving throws against poison]

Statblocks for companions, followers and other allies.

[block: Thias - Alyssa Olena - Dawny Micaia - Caspian Jacob - Beau]

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Drayov.

Statblock Type

Character Sheet (latest)

Link/Embed