+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+2 | Strength | |
+1 | Dexterity | |
+3 | Constitution | |
+2 | Intelligence | |
+7 | Wisdom | |
+8 | Charisma |
+1 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+6 | Athletics | STR | |
+4 | Deception | CHA | |
+2 | History | INT | |
+3 | Insight | WIS | |
+4 | Intimidation | CHA | |
+2 | Investigation | INT |
+3 | Medicine | WIS | |
+2 | Nature | INT | |
+7 | Perception | WIS | |
+4 | Performance | CHA | |
+8 | Persuasion | CHA | |
+6 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD
Weapon Magical,Versatile Very Rare (this item requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Found On: Magic Item Table H Source: DMG, page 203
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple Melee | 1d6+3 / 1d8+3 | Bludgeoning | Magical,Versatile |
Weight: 4lb
Corgeria Campaign
Weapon
Varies No
This dagger gives a +2 on rolls ot hit and +2 on damage rolls.This item will appear to be a dagger of the highest quality and craftsmanship. The hilt will typically be made of some precious material and will be well-decorated. Any sort of testing will indicate this weapons has an incrediably sharp edge.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1-4+2 | Piercing | 20/60 |
Weight: 1 lbs.
Armor (Light)
Varies No
This appears to be a suite of finely made leather armor set with metal studs and reinforcement.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 15 | No |
The statblocks of your class features
Level | Proficiency Bonus | Features | Cantrips Known |
---|---|---|---|
1 | +2 | Spellcasting, Divine Domain, Domain Spells, Domain Feature : Bonus Proficiency, Domain Feature : Reaper | 3 |
2 | +2 | Channel Divinity (x1) , Domain Feature : Touch of Death | 3 |
3 | +2 | 3 | |
4 | +2 | Ability Score Improvement | 3 |
5 | +3 | Destroy Undead (CR 1/2) | 4 |
6 | +3 | Channel Divinity (x2), Domain Feature : Inescapable Destruction | 4 |
7 | +3 | 4 | |
8 | +3 | Ability Score Improvement, Destroy Undead (CR 1), Domain Feature : Divine Strike | 4 |
9 | +4 | 4 | |
10 | +4 | Divine Intervention | 5 |
11 | +4 | Destroy Undead (CR 2) | 5 |
12 | +4 | Ability Score Improvement | 5 |
13 | +5 | 5 | |
14 | +5 | Destroy Undead (CR 3) | 5 |
15 | +5 | 5 | |
16 | +5 | Ability Score Improvement | 5 |
17 | +6 | Destroy Undead (CR 4), Domain Feature : Improved Reaper | 5 |
18 | +6 | Channel Divinity (x3) | 5 |
19 | +6 | Ability Score Improvement | 5 |
20 | +6 | Divine Intervention Improvement | 5 |
Cleric Level | Spells |
---|---|
1st | False Life, Ray of Sickness |
3rd | Blindness/Deafness, Ray of Enfeeblement |
5th | Animate Dead, Vampiric Touch |
7th | Blight, Death Ward |
9th | Antilife Shell, Cloudkill |
You start with the following equipment, in addition to the equipment granted by your background:
Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|
1 | 2 | - | - | - | - | - | - | - | - |
2 | 3 | - | - | - | - | - | - | - | - |
3 | 4 | 2 | - | - | - | - | - | - | - |
4 | 4 | 3 | - | - | - | - | - | - | - |
5 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | - |
17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Corgeria Campaign
Statblocks for companions, followers and other allies.
Corgeria Campaign
Piercing Scream - The Devil Soldiers may use this abilty once per day and it will effect any humanoid enemy within a 30' radius of the Devil Soldier. Also those in the area of effect must save v. wisdom. On a failed save the effected creature will attempt to runaway from the Devil Soldier for 1-4 turns. If the devil soldier pursues they will keep fleeing until either a successful save v. wisdom is made, it is impossible to escape/hide or the pursuit ends. While fleeing the target(s) will have disadvantage on all saving throws. A successful save means the scream has no effect and the target(s) are immune ot this effect for the rest of the day. Regeneration - Devil Soldiers have the ability to regenerate at the rate of 1 point per turn from slashing, piercing and bludgeoning damage. A Devil Soldier may leap up to 20' each turn.
Short Sword Attack (Magical Weapon +1) x4 (1-6+5)
This beings are usually found within Asmorean temples, but may accompany an Asmorean preist when they leave the temple.
None
They will typically initiate their attacks by admitting their piercing scream while charging their enemy. Within a group some of the Devil soldiers will use their jumping ability to get behind opponents so they can attack from two directions. They will then begin a vicious flurry of attacks, attacking multiple times with a weapons in each hand. Whenever possible they will launch a swarm attack in a group from multiple angles.
These creatures are generallly found in temples of Asmore or acting as bodyguards for priests of Asmore.
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+2 | Strength | |
+1 | Dexterity | |
+3 | Constitution | |
+1 | Intelligence | |
+6 | Wisdom | |
+6 | Charisma |
+1 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+2 | Athletics | STR | |
+2 | Deception | CHA | |
+5 | History | INT | |
+6 | Insight | WIS | |
+2 | Intimidation | CHA | |
+1 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+2 | Perception | WIS | |
+2 | Performance | CHA | |
+6 | Persuasion | CHA | |
+5 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Staff | +6 | STR | |||
Dagger | +8 | STR | 1d4+2 |
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.