+10 | Expertise Bonus | |
+5 | Proficiency Bonus |
+1 | Strength | |
+7 | Dexterity | |
+2 | Constitution | |
+2 | Intelligence | |
+1 | Wisdom | |
+10 | Charisma |
+7 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+1 | Athletics | STR | |
+10 | Deception | CHA | |
+7 | History | INT | |
+1 | Insight | WIS | |
+5 | Intimidation | CHA | |
+12 | Investigation | INT |
+1 | Medicine | WIS | |
+2 | Nature | INT | |
+1 | Perception | WIS | |
+15 | Performance | CHA | |
+10 | Persuasion | CHA | |
+7 | Religion | INT | |
+7 | Sleight of Hand | DEX | |
+12 | Stealth | DEX | |
+11 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Flame Tongue Longsword | +5 | STR | 1d8 | Slashing | |
Versatile | |||||
Crossbow, hand | +0 | STR | 1d6 | Piercing | |
Ammunition, Range, Light, Loading | |||||
Dagger | +2 | DEX | 1d4+2 | Piercing | |
Finesse, Light, Thrown | |||||
Javelin | +0 | STR | 1d6 | Piercing | |
Thrown |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.