+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+3 | Dexterity | |
+3 | Constitution | |
+2 | Intelligence | |
+0 | Wisdom | |
+4 | Charisma |
+3 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+0 | Athletics | STR | |
+6 | Deception | CHA | |
+0 | History | INT | |
+2 | Insight | WIS | |
+4 | Intimidation | CHA | |
+0 | Investigation | INT |
+0 | Medicine | WIS | |
+0 | Nature | INT | |
+2 | Perception | WIS | |
+4 | Performance | CHA | |
+8 | Persuasion | CHA | |
+0 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger -3 | +1 | DEX | 1d4+1 | piercing | |
Disadvantage on Attack Ranged - Physic damage 1d4 on humans | |||||
Dagger -2 | +1 | DEX | 1d4+1 | piercing | |
Rapier +0 | +1 | DEX | 1d8+1 | piercing | |
Blood 1d6 to do 1d4 more, IRON |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.