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Guard Rifleman in Dungeons & Dragons 5e

Homebrew

Guard Rifleman CR: 1/4

Medium humanoid (any race), any alignment
Armor Class: 16 (Breastplate)
Hit Points: 11 (2d8+2)
Speed: 30 ft.

STR

12 +1

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

10 +0

Skills: Perception +2
Senses: Passive Perception 12
Languages: Common plus one other (usually elvish)
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Actions

Rifle. Ranged Weapon Attack: +4 to hit, range 80/240ft, one target. Hit: 7 (1d10+2) piercing damage. Ammunition, Two Handed, Reload (5)
Shortsword. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6+2) piercing damage.
Smoke Grenade. The guard throws a smoke grenade up to 60ft. One round after it lands, the grenade emits a cloud of smoke that creates a heavily obscured area in a 20ft radius. A moderate wind (10-20 mph) disperses the cloud in four rounds, a strong wind (>20 mph) disperses it in one round. The guard can use this ability twice before needing to restock.

A soldier serving in the rifleman corps.

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