Jazz Diminuendo Crescendo | Character Sheet (latest) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Jazz Diminuendo Crescendo

2 Level (0/900 XP for level-up) Bauer Background Genasi (Air) Race / Species / Heritage Neutral Good Alignment
Warlock (Pact of the Genie)
Level 2
Hit Dice: 2/2
1d8+2 Class 1

STR
10
+0
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
16
+3
16
Hit Points
+2
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
35/70/0
Speed (walk/run/fly)
2 / 2
Pact Slot LVL1
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+2 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
+5 Charisma
saving throws
+2 Acrobatics DEX
+0 Animal Handling WIS
+3 Arcana INT
+0 Athletics STR
+5 Deception CHA
+1 History INT
+0 Insight WIS
+3 Intimidation CHA
+3 Investigation INT
skills
+0 Medicine WIS
+1 Nature INT
+0 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Unarmed +2 STR 0 Bludgeoning
Dagger +4 DEX d4+2 Piercing
 Simple, Finesse, Light, Thrown, Range (20/60)
Quarterstaff +4 DEX d6+2 Bludgeoning
 Simple, Versatile d8
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Create Bonfire 1 Action 60 Concentration 1 Minute d8 V/S
 Notes:Dex Save
Eldritch Blast +5 1 Action 120 Instant d10 V/S
Shocking Grasp +5 1 Action 5 Instant d8 V/S

Level 1 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Witch Bolt +5 1 Action 30 Concentration 1 Minute d12 V/S/M
 Notes:On a hit for the duration, you can use your action to deal 1*D12 lightning damage to the target automatically. The spell ends if you use your action to do anything else.

Air Genasi


Darkvision
You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.

Unending Breath
You can hold your breath indefinitely while you’re not incapacitated.

Lightning Resistance
You have resistance to lightning damage.

Mingle with the Wind
You learn shocking grasp. At 3rd level you can cast feather fall, and at 5th level you can cast levitate, without requiring material components. Once you cast either spell, you can’t cast that spell again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level. Your spellcasting modifier is Charisma.

Warlock Pact of the Genie


Genie’s Vessel
Bottled Respite: 1 Action/Long Rest
As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel’s former space. Once you enter the vessel, you can’t enter again until you finish a long rest.

Genie's Wrath (Djinni)
Once during each of your turns when you hit with an attack roll, you can deal an extra 2 thunder damage to the target.


Eldritch Invocations


Agonizing Blast
When you cast eldritch blast, add +3 to the damage it deals on a hit.

Eldritch Mind
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.


Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Spell Save DC: 8+Prof+Cha= 13
Spell Attack Modifier: Prof+Cha= +5
Spells Prepared: 2
Pact Slots: 1x lvl1
Spellcasting
Armor
Light Armor

Weapons
Simple Weapons

Tools
Glasblower Tools

Languages
Common, Infernal, Celestial

Languages & Proficiencies
Ich bin mir sicher, dass ich irgendwann Frieden finden werde, nur wann ist die Frage. Neue Dinge ziehen mich an, wenn ich etwas sehe, was ich zuvor nicht gesehen habe, muss ich es untersuchen.

Personality Traits
Ich will mich endlich vollständig fühlen und zu dem werden, wozu ich bestimmt bin.

Ideals
Ich liebe meine Mutter, aber würde ich gerne wissen, wer mein Vater ist.

Bonds
Ich fühle mich immer wie ein Schauspieler, dass ich nicht der bin, der ich eigentlich bin.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Level 0 Spells

XGtE P. 152 / EE: P. 16 / PotA: P. 235

Create Bonfire

0-level (Cantrip) Conjuration

Casting Time: 1 action
Range/Area: 60 feet
Components: V, S
Duration: Concentration, Concentration, up to 1 minute

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1*D8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
The bonfire ignites flammable objects in its area that aren’t being worn or carried.
The spell’s damage increases by 1*D8 when you reach 5th level (2*D8), 11th level (3*D8), and 17th level (4*D8).
Available for: Artificer, Druid, Sorcerer, Warlock, Wizard

PHB: P. 237

Eldritch Blast

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 120 feet
Components: V, S
Duration: Instantaneous

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1*D10 force damage.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Available for: Warlock

PHB: P. 275

Shocking Grasp

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: Touch
Components: V, S
Duration: Instantaneous

Lightning springs from your hand to deliver a shock to a creature you try to touch.
Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1*D8 lightning damage, and it can’t take reactions until the start of its next turn.
At higher levels: The spell’s damage increases by 1*D8 when you reach 5th level (2*D8), 11th level (3*D8), and 17th level (4*D8).
Available for: Artificer, Sorcerer, Wizard

Level 1 Spells

PHB: P. 243

Fog of Cloud

1-level Conjuration

Casting Time: 1 action
Range/Area: 120 feet
Components: V, S
Duration: Concentration, up to 1 hour
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured, It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
Available for: Druid, Ranger, Sorcerer, Wizard

PHB: P. 289

Witch Bolt

1-level Evocation

Casting Time: 1 action
Range/Area: 30 feet
Components: V, S, M
Materials: a twig from a tree that has been struck by lightning
Duration: Concentration, Concentration, up to 1 minute

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target.
Make a ranged spell attack against that creature. On a hit, the target takes 1*D12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1*D12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1*D12 for each slot level above 1st.
Available for: Sorcerer, Warlock, Wizard

PHB: P. 289

Witch Bolt

1-level Evocation

Casting Time: 1 action
Range/Area: 30 feet
Components: V, S, M
Materials: a twig from a tree that has been struck by lightning
Duration: Concentration, Concentration, up to 1 minute

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target.
Make a ranged spell attack against that creature. On a hit, the target takes 1*D12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1*D12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1*D12 for each slot level above 1st.
Available for: Sorcerer, Warlock, Wizard

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