Fighter Features
Fighting Style
You adopt a fighting style specialty.
Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Second Wind
Once per short rest, you can use a bonus action to regain 1d10 + 6 HP.
Action Surge
You can take one additional action on your turn. This can be used 1 times per short rest.
Ability Score Improvement
No Choice Made
Extra Attack
You can attack twice whenever you take the Attack action on your turn.
Martial Archetype
Gunslinger
Firearm Proficiency
You gain proficiency with firearms.
Gunsmith
You gain proficiency with Tinker’s Tools and can use them to craft ammunition at half cost, repair firearms, and create new ones.
Adept Marksman
You learn trick shots that enhance a firearm attack in some way. You gain 2 grit points that you regain after a short rest. You also regain 1 when you roll a 20 on firearm attacks or you deal a killing blow to a significant threat (DM's discretion). Your saving throws for trick shots have a DC of 12.
Trick Shots
Bullying Shot
You can expend 1 grit point while making an Intimidation check to gain advantage on the roll.
Deadeye Shot
When you make a firearm attack against a creature, you can expend 1 grit point to gain advantage on the attack roll.
RACIAL TRAITS
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
Constitution Score
Intelligence Score
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Dwarvish
Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 ft, and you have a swimming speed equal to your walking speed.
Astral Spark
Once per turn, when you hit a target with a simple or martial weapon, you can cause the target to take an additional +3 force damage. You can use this feature 3 times per long rest.
Firearms Mastery
You have proficiency with all firearms and ignore the loading property for firearms. In addition, attacking at long range with a firearm doesn’t impose disadvantage on your attack roll.
Hippo Build
You have advantage on STR based ability checks and saving throws, and count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
FEATS
Grappler
You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Firearm Specialis
You gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.
Features & Traits