+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+3 | Strength | |
+4 | Dexterity | |
+1 | Constitution | |
-2 | Intelligence | |
+3 | Wisdom | |
+1 | Charisma |
+4 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
-2 | Arcana | INT | |
+1 | Athletics | STR | |
+3 | Deception | CHA | |
-2 | History | INT | |
+5 | Insight | WIS | |
+1 | Intimidation | CHA | |
-2 | Investigation | INT |
+3 | Medicine | WIS | |
+0 | Nature | INT | |
+5 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
-2 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longbow | +3 | STR | 1d8+1 | Piercing | |
Ranged (150/600ft.), heavy, Two-handed | |||||
Shortsword | +4 | DEX | 1d6+2 | Piercing | |
Finesse, light | |||||
Shortsword | +4 | DEX | 1d6+2 | Piercing |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e PHB
Armor (Light)
Common
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 11 + Dex modifier | No |
Cost: 10gp
Weight: 10 lb
Wondrous Item
Uncommon Requires Attunement
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
PHB, page 151
Adventuring Gear
Common
Includes:
Cost: 10gp
Weight: 35lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Transmutation
PHB
0-level (Cantrip) Transmutation
Player's Handbook p221
1-level Enchantment
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerYou gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favour for you, at the DM’s discretion.
1-level Transmutation
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
1-level Divination
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
PHB: P. 230
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.