Liu Khaai'lr | Character Sheet (latest) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Liu Khaai'lr

3 Level (0/2700 XP for level-up) Noble (Knight) Background Chromatic Dragonborn (blue) Race / Species / Heritage Chaotic Neutral Alignment
Echo knight
Level 3
Hit Dice: 3/3
1d10+3 Class 1

STR
17
+3
DEX
11
+0
CON
16
+3
INT
14
+2
WIS
11
+0
CHA
10
+0
24
Hit Points
+0
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
3 / 3
Unleash Incarnation
1 / 1
Second Wind
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+0 Dexterity
+5 Constitution
+2 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics DEX
+0 Animal Handling WIS
+2 Arcana INT
+5 Athletics STR
+0 Deception CHA
+4 History INT
+2 Insight WIS
+0 Intimidation CHA
+2 Investigation INT
skills
+0 Medicine WIS
+2 Nature INT
+0 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
+2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Class/subclass
  • Fighting style
  • Great Weapon Fighting
    When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

  • Second Wind
  • You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

    Once you use this feature, you must finish a short or long rest before you can use it again.

  • Action Surge
  • Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

    Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

  • Echo Knight
  • A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes.

  • Manifest Echo
  • 3rd-level Echo Knight feature

    You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated.

    Your echo has AC 14 + your proficiency bonus(16 AC), 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.

    You can use the echo in the following ways:

  • As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.
  • When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.
  • When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.

  • Unleash Incarnation
  • 3rd-level Echo Knight feature

    You can heighten your echo's fury. Whenever you take the Attack action, you can make one additional melee attack from the echo's position.

    You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.

    Racial
    Dragonborn (Chromatic)

    Size: Medium
    Speed: 30 ft.

  • Chromatic Ancestry. You have a chromatic dragon ancestor, granting you a special magical affinity.
  • Blue, Lightning

  • Breath Weapon. (DC13) When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
  • You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

  • Draconic Resistance. You have resistance to the damage type associated with your Chromatic Ancestry.

  • Chromatic Warding(LOCKED). Starting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you can't do so again until you finish a long rest.

  • Features & Traits
    - chain mail (equipped)
  • a Greatsword and a shield
  • a light crossbow and 20 bolts
  • an explorer's pack
  • A set of fine clothes (Liu's old clothing)
  • signet ring
  • a scroll of pedigree
  • a purse containing 25 gp
  • Crystal Greatsword (FTD) (Equipped)
  • Weapon, rare (requires attunement)
    Martial weapon, melee weapon
    6 lb. 2d6 slashing - heavy, two-handed
    This magic sword's blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.

    The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.

    While you're holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

    Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
    Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 600, Platinum: 0 Money
    Proficiencies
    Armor: light armor, medium armor, heavy armor, shields
    Weapons: simple weapons, martial weapons
    Tools: Dragonchess set
    Saving Throws: Strength, Constitution
    Skills: Athletics, Insight, History, Persuasion
    Languages: Elvish, Draconic, Common

    Languages & Proficiencies
    A very Shy and nervous person. somewhat of a coward but still tries.

    Personality Traits
    I'll do Whatever it takes to keep my loved ones safe.

    Ideals
    Younger Brother, Alexa Khaai'lr
    Mother, Viviane Khaai'lr (Elf)
    Father, Kai Khaai'lr (Blue Dragonborn)

    Bonds
    Very shy and nervous to a fault. Her nervous face is always make her look angry or scary and because of that is always misunderstood.

    Flaws
    Liu's backstory
    Liu was a blue dragoborn child of a family of noble knights. She and her brother, Alexa grew up to train the blade the same way their father and mother also used them.

    Liu was skilled with the sword. She was praised by those around her, and yet there's one problem for her. She was afraid of fighting. Rather She was afraid of socialization and confrontation. To her it was to too overwhelming. Even so she tries her best to get over this problem, well, Strugglingly so.

    Alexa was the opposite of her. Though he is lacking in his martial prowess, he was able to connect to others easily. He was also much more advance in his studies and wished to be a scholar instead of a knight. his bright personality and outgoingness is the complete opposite of that of Liu.

    Despite their differences, Liu and Alexa got along very well. Liu felt that Alexa would have a brighter future then her, she would start to cherish him and his dreams.

    Liu's and Alexa's Parents were strict with their teachings, yet they still bring love to their children. They would support their children's dreams. the only thing for their father was they were taught to wield a sword to protect themselves.

    Their lives were peaceful in their country, till a one day everything broke apart. In one evening, Skilled intruders came to the khaai'lr house. they managed to kill both Liu's mother and father along with many attendants that worked in the house. Liu and Alexa was able to escape from the slaughter.

    both of the became travelers until they decided to settle down in the dragonspire to work near the hub of adventurers. they would continue to live there for the next 5 years.

    Notes


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
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