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Suggested Combat Encounter expenditure

Not a restrictive list, more of a list of suggestions and to show the relative power levels of a, h, t & d.


CostOptions
a
  • -1 Strain (may be triggered once).
  • +b to the next allied check.
  • Notice an important point in the conflict.
  • Activate an item Quality or trigger Critical.
    Likely to cost multiple a
aa
  • Perform an immediate free Manoeuver.
    May not exceed '2 Manoeuvers per Turn' limit
  • +b to target's next check.
  • +b to any allies (or your own) next check.
aaa
  • Negate target's Defence until end of current Round.
  • Ignore penalising environmental effects until end of next Turn.
  • +1 rDef OR mDef until end of next Turn.
  • Target drops held item.
t
  • Initiative roll only: Free Manoeuver before combat.
  • Upgrade the Difficulty of the target's next check.
  • Upgrade the Ability of any ally's (or your own) next check.
  • Do something vital!
tt
  • Destroy environmental cover permanently.
  • Activate Sunder Quality, even if your weapon doesn't have it.
h
  • +1 Strain (may be triggered once).
  • Lose the benefits of a prior Maneouver. The target may perform the Maneouver again as soon as they are able.
hh
  • Target may make a Maneouver after this check is resolved as an Out-of-Turn Incidental.
  • +b to target's next check.
  • This character (or their ally) suffers +b to their next check.
    (This character's choice)
hhh
  • This character falls prone.
  • Accidentally grants any enemy a significant advantage for the remainder of the Encounter.
d
  • If combat check fails, and ally is in Engaged Range of target: Attack strikes ally.
  • Weapon becomes Out-of-Ammo.
    Can't be used on items with Limited Ammo.
  • The current/most recently used item is damaged one step.
  • Upgrade Difficulty of an ally's next check
    (Target's choice)

Created by

Nijoloblob.

Statblock Type

Generic, Table

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