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Suggested Social Encounter expenditure

Not a restrictive list, more of a list of suggestions and to show the relative power levels of a, h, t & d.


CostOptions
a
  • -1 Strain (may be triggered once).
  • +b to the next allied check.
  • Notice an important point in the conflict.
aa
  • Learn the Strength or Flaw of the target.
  • +b to target's next check.
  • +b to any allies (or your own) next check.
aaa
  • Learn the Desire or Fear of your target.
  • Successfully conceal your true goal in the Encounter.
  • Your character learns the true goal of the target.
t
  • Learn any one Motivation facet of any character involved in the Encounter.
  • Upgrade the Difficulty of the target's next check.
  • Upgrade the Ability of any ally's (or your own) next check.
  • Do something vital!
h
  • +1 Strain (may be triggered once).
  • Become distracted/sidetracked.
hh
  • Accidentally reveal a Strength or Flaw to target.
  • +b to target's next check.
  • This character (or their ally) suffers +b to their next check.
    (This character's choice)
hhh
  • Accidentally reveal Desire or Fear to target.
  • Accidentally reveal true goal to target.
d
  • Reveal Motivation facet of an ally.
    (Target's choice)
  • Learn a false Motivation facet of the target that this character believes to be true.
  • Upgrade Difficulty of an ally's next check
    (Target's choice)
  • Become so embroiled in irrelevant events that this character cannot do anything important next Round.

Created by

Nijoloblob.

Statblock Type

Generic, Table

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