Regeneration. This creature can use its action, bonus action, and all its movement to focus on healing its wounds. If this creature does so, they regain 1/8th of their total HP. This ability can be used to a maximum of 3 times, and afterwards must consume 10mL of vampire blood to regain this ability. Supernatural Ability. A creature with this ability may add the hit points, strength, dexterity, constitution, intelligence, wisdom, charisma and speed stats of this creature to their original stat block.
Users with strong blood. The actions this creature has available to them is the same as the creature type that has been transformed into a Ghoul. Attacks made by this creature that deal Piercing, Bludgeoning, or Slashing damage deal 5d6 - (Vampire Master's Generation (1-4)) additional damage of the same type on a successful hit. Channel Magic. A creature with this statblock can only use this action if their vampire master is of the 1st or 2nd generation. This creature is able to use their masters signature discipline once, and can only be recharged by consuming 10mL of their masters Vitae. Additionally, this creature is able to use their masters non-signature discipline up to 3 times, after which the Ghoul must drink 10mL of Vitae to regain the ability to use their masters non-signature discipline.
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