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Smaller Horror in Dungeons & Dragons 5e

Smaller Horror CR: 5

Small to Medium eldritch creature, unaligned
Armor Class: 17
Hit Points: 72 (11d8+21)
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

13 +1

INT

10 +0

WIS

18 +4

CHA

8 -1

Saving Throws: Wis +3
Skills: Stealth +4
Damage Vulnerabilities: radiant
Damage Resistances: necrotic
Damage Immunities: psychic
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 13
Languages: eldritch, telepathy 30ft.
Challenge Rating: 5

Blurry Presence. Creatures have a disadvantage on perception checks relying on sight on the smaller horror   Eldritch Body. When directly touched directly by a creature, that creature takes 2d8 psychic damage.   Eldritch Presence. When directly being perceived for the first time by any creature, that creature must succeed on a DC 16 intelligence saving throw or take 3d8 psychic damage.   Skin of Mana. The smaller horror has advantage on saving throws against spells and other magical effects. It is also resistant to magical attacks.

Actions

Multiattack. The smaller horror makes two claw attacks.   Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8+4) psychic damage. The target must make a DC 14 intelligence saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much on a successful one.

Reactions

Eldritch Respite. When hit by a melee weapon attack the smaller horror can use its reaction to force the attacker to make a DC 16 intelligence saving throw. On a failed save the attacker take 1d8 psychic damage.


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