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Sun Knight of Sol-rai in Dungeons & Dragons 5e

Excal-heim

Sun Knight of Sol-rai CR: 9 (4350 xp)

Medium undead(appears humanoid), lawful good
Armor Class: 20 (plate armor + shield)
Hit Points: 112 15d8+45
Speed: 30 ft

STR

16 +3

DEX

10 +0

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

16 +3

Saving Throws: Con +6, Wis +5, Cha +3
Damage Vulnerabilities: Radiant without armor
Damage Immunities: Poison, Radiant with helm
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Celestial, Common, Undead
Challenge Rating: 9 (4350 xp)

Undead Fortitude. If damage reduces the sun knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the skeletal knight drops to 1 hit point instead. If the sun knight's armor is broken or removed, bludgeoning and radiant damage will also prevent its undead fortitude.
Unusual Nature. The sun knight doesn't require air, food, drink, or sleep.
Sol-rai's helm. The sun knight's armor is magical, granting them immunity to turn undead, radiant damage, and magic that detects undead.
Drops: Rapier of dawn

Actions

Multiattack. Sun knight makes three melee attacks.
Rapier of dawn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 1d8+4 radiant damage. Upon dealing max holy damage, the target becomes blinded until the start of their next turn.
Spellcasting. Sun knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

  • 3/day each: detect evil and good, protection from evil and good, Mantra of Healing
  • 2/day each: lesser restoration, remove curse, zone of truth,
  • 1/day each: Sol-rai's Truth(4th), revivify, banishment

  • Reactions

    Protect Another. When a creature the sun knight can see attacks another creature that is within 5 feet of him, they can impose disadvantage on the attack roll, provided the sun knight is carrying a shield.

    An ancient creed of knights known for never removing their armor. To peak under their helm is seen as a challenge to dual to the death. Their selfless nature is legendary.

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