Ashlyn | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ashlyn

Monk 2 Class & Level
Sage Background
Half-Elf Race
Chaotic Good Alignment

Strength 12
+1
Dexterity 14
+2
constitution 12
+1
intelligence 11
+0
wisdom 14
+2
charisma 14
+2
Total Hit Dice 2
Hit Die
1d8+1
+2 proficiency bonus
+3 Strength
+4 Dexterity
+1 Constitution
+0 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+2 Arcana
+1 Athletics
+2 Deception
+2 History
+4 Insight
+2 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+2 Perception
+2 Performance
+2 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
14
Armor Class
15
Hit Points
+2
Initiative
40
Speed
WeaponHit/DCDamageRangeNotes
Quarterstaff 1d20+4 1H 1d6+2 or 2H 1d8+2 MeleeSimple, Versatile (Melee, Martial Arts)
Shortsword 1d20+4 1d6+2 MeleeMartial, Finesse, Light (Melee, Martial Arts)
Unarmed Strike 1d20+4 1d4+2 Melee(Melee, Martial Arts)
Dart 1d20+4 1d4+2 20ft/60ftSimple, Finesse, Thrown, Range
Flurry of Blows 1d20+4 1d4+2 MeleeBonus Action for 1 Ki Point (Melee, Martial Arts)
Attacks
Armor: None
Weapons: Shortsword, Simple Weapons
Tools: Calligrapher's Supplies
Languages: Common, Draconic, Dwarvish, Elvish
Proficiences
Flurry of Blows
After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

Patient Defense
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
-------------------
Detect Magic, Detect Poison and Disease as a ritual only
Spellcasting
I’m willing to listen to every side of an argument before I make my own judgment.
I am horribly, horribly awkward in social situations.
Personality Traits
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
Ideals
I’ve been searching my whole life for the answer to a certain question.
Bonds
I am easily distracted by the promise of information.
Flaws
Class: Unarmored Defense, Martial Arts, Ki, Unarmored Movement
Racial: Darkvision (60ft), Fey Ancestry, Deductive Intuition, Sense Threats (Wayfarer's Guide to Eberron)
Features & Traits

Heroes Enabled

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Level 0 Spells

PHB, page 231 SRD

Detect Magic

1-level Divination (ritual)

Casting Time 1 action
Range Self
Duration Concentration, 10 minutes
Components V, S

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

  The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Class(es): Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard

Level 3 Spells

PHB, page 231 SRD

Detect Poison and Disease

1-level Divination (ritual)

Casting Time 1 action
Range Self
Duration Concentration, 10 minutes
Components V, S, M
Materials A yew leaf

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

  The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Class(es): Cleric, Druid, Paladin, Ranger

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Created by

Lethann.

Statblock Type

Character Sheet (Legacy)

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