Innate Spellcasting. The Elder Crab can cast the following spells, requiring no material components:
Amphibious. The Elder Crab can breathe both air and water.
Multiattack. The Elder Crab makes two Claw attacks. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 Bludgeoning Damage and the target is Grappled (escape DC 14). The Elder Crab has two claws, each of which can grapple only one target.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!