+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+2 | Strength | |
+1 | Dexterity | |
+5 | Constitution | |
+0 | Intelligence | |
+7 | Wisdom | |
+5 | Charisma |
+1 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+2 | Athletics | STR | |
+2 | Deception | CHA | |
+0 | History | INT | |
+4 | Insight | WIS | |
+2 | Intimidation | CHA | |
+3 | Investigation | INT |
+7 | Medicine | WIS | |
+0 | Nature | INT | |
+7 | Perception | WIS | |
+2 | Performance | CHA | |
+5 | Persuasion | CHA | |
+3 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Mace | +2 | STR | 1d6+2 | Bludgeoning | |
Warhammer | +2 | STR | 1d8+2 | Bludgeoning | |
Versatile |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e PHB
Armor (Heavy)
Common
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Heavy | 18 | 15+ | Yes |
Cost: 1500gp
Weight: 65 lb
DnD 5e PHB
Weapon
Common
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 | Bludgeoning | 5 ft |
Cost: 5gp
Weight: 4 lb
DnD 5e PHB
Weapon
Common
Versatile
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d8 / 1d10 | Bludgeoning | 5 ft |
Cost: 15gp
Weight: 2 lb
DnD 5e PHB
Armor (Shield)
Common
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Shield | +2 | No |
Cost: 10gp
Weight: 6 lb
The statblocks of your class features
The | Cleric | Spell | Slots | Per | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | +2 | Spellcasting, Divine Domain | 3 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | Channel Divinity (x1), Divine Domain feature, Harness Divine Power (Optional) | 3 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | - | 3 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | Destroy Undead (CR 1/2) | 4 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | Channel Divinity (x2), Divine Domain feature | 4 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | +3 | Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | +4 | Divine Intervention | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | Destroy Undead (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | +4 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | +5 | Destroy Undead (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | +5 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17 | +6 | Destroy Undead (CR 4), Divine Domain feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | Channel Divinity (x3) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | Divine Intervention improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Eberron
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Evocation
Player's Handbook p255
0-level (Cantrip) Evocation
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
SRD
0-level (Cantrip) Evocation
SRD
0-level (Cantrip) Necromancy
SRD
0-level (Cantrip) Transmutation
Xanathar's Guide to Everything
1-level Abjuration
PHB: P. 230
1-level Evocation
PHB: P. 248
1-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Evocation
SRD
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB: P. 274
1-level Evocation
SRD
1-level Abjuration
Player's Handbook (Woc)
2-level Abjuration
PHB: P. 230
1-level Evocation
PHB: P. 248
1-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Evocation
SRD
2-level Transmutation
SRD
2-level Enchantment
Player's Handbook p257
2-level Transmutation
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
SRD
2-level Evocation
PHB: P. 274
1-level Evocation
SRD
2-level Evocation
SRD
2-level Abjuration
PHB: P. 230
1-level Evocation
SRD
3-level Transmutation
PHB: P. 248
1-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Evocation
SRD
2-level Transmutation
SRD
2-level Enchantment
Player's Handbook p257
2-level Transmutation
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
SRD
2-level Evocation
SRD
1-level Abjuration
PHB: P. 274
1-level Evocation
SRD
3-level Conjuration
SRD
2-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.