| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +0 | Strength | |
| +2 | Dexterity | |
| +4 | Constitution | |
| +4 | Intelligence | |
| +8 | Wisdom | |
| -1 | Charisma |
| +2 | Acrobatics | DEX | |
| +5 | Animal Handling | WIS | |
| +4 | Arcana | INT | |
| +3 | Athletics | STR | |
| -1 | Deception | CHA | |
| +1 | History | INT | |
| +5 | Insight | WIS | |
| -1 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +5 | Medicine | WIS | |
| +1 | Nature | INT | |
| +8 | Perception | WIS | |
| -1 | Performance | CHA | |
| -1 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +5 | Stealth | DEX | |
| +8 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Club | +3 | STR | 1d4 | Bludgeoning | |
| Light | |||||
| Shillelagh club | +8 | WIS | 1d8 | Bludgeoning | |
| Light | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
| The | Druid | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| 1 | +2 | Druidic, Spellcasting | 2 | 2 | - | - | - | - | - | - | - | - | |
| 2 | +2 | Wild Shape, Druid Circle, Wild Companion (Optional) | 2 | 3 | - | - | - | - | - | - | - | - | |
| 3 | +2 | - | 2 | 4 | 2 | - | - | - | - | - | - | - | |
| 4 | +2 | Wild Shape improvement, Ability Score Improvement, Cantrip Versatility (Optional) | 3 | 4 | 3 | - | - | - | - | - | - | - | |
| 5 | +3 | - | 3 | 4 | 3 | 2 | - | - | - | - | - | - | |
| 6 | +3 | Druid Circle feature | 3 | 4 | 3 | 3 | - | - | - | - | - | - | |
| 7 | +3 | - | 3 | 4 | 3 | 3 | 1 | - | - | - | - | - | |
| 8 | +3 | Wild Shape improvement, Ability Score Improvement, Cantrip Versatility (Optional) | 3 | 4 | 3 | 3 | 2 | - | - | - | - | - | |
| 9 | +4 | - | 3 | 4 | 3 | 3 | 3 | 1 | - | - | - | - | |
| 10 | +4 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | - | - | - | - | |
| 11 | +4 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | |
| 12 | +4 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | |
| 13 | +5 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | |
| 14 | +5 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | |
| 15 | +5 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | |
| 16 | +5 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | |
| 17 | +6 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | |
| 18 | +6 | Timeless Body, Beast Spells | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | |
| 19 | +6 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
| 20 | +6 | Archdruid | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
| Beast Shapes | |||
|---|---|---|---|
| Level | Max CR | Limitations | Examples |
| 2nd | 1/4 | no flying or swimming speed | Wolf |
| 4th | 1/2 | No flying speed | Crocodile |
| 8th | 1 | - | Giant eagle |
| d10 | Origin |
|---|---|
| 1 | Forester |
| 2 | Trapper |
| 3 | Homesteader |
| 4 | Guide |
| 5 | Exile or outcast |
| 6 | Bounty hunter |
| 7 | Pilgrim |
| 8 | Tribal nomad |
| 9 | Hunter-gatherer |
| 10 | Tribal marauder |
| Dice 1d8 | Personality Traits | |||
|---|---|---|---|---|
| 1 | I'm driven by a wanderlust that led me away from home. | |||
| 2 | I watch over my friends as if they were a litter of newborn pups. | |||
| 3 | I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to. | |||
| 4 | I have a lesson for every situation, drawn from observing nature. | |||
| 5 | I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear. | |||
| 6 | I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them. | |||
| 7 | I feel far more comfortable around animals than people. | |||
| 8 | I was, in fact, raised by wolves. |
| Dice 1d6 | Ideals | |||
|---|---|---|---|---|
| 1 | Change: Life is like the seasons, in constant change, and we must change with it. (Chaotic) | |||
| 2 | Greater Good: It is each person's responsibility to make the most happiness for the whole tribe. (Good) | |||
| 3 | Honor: If I dishonor myself, I dishonor my whole clan. (Lawful) | |||
| 4 | Might: The strongest are meant to rule. (Evil) | |||
| 5 | Nature: The natural world is more important than all the constructs of civilization. (Neutral) | |||
| 6 | Glory: I must earn glory in battle, for myself and my clan. (Any) |
| Dice 1d6 | Bonds | |||
|---|---|---|---|---|
| 1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. | |||
| 2 | An injury to the unspoiled wilderness of my home is an injury to me. | |||
| 3 | I will bring terrible wrath down on the evildoers who destroyed my homeland. | |||
| 4 | I am the last of my tribe, and it is up to me to ensure their names enter legend. | |||
| 5 | I suffer awful visions of a coming disaster and will do anything to prevent it. | |||
| 6 | It is my duty to provide children to sustain my tribe. |
| Dice 1d6 | Flaws | |||
|---|---|---|---|---|
| 1 | I am too enamored of ale, wine, and other intoxicants. | |||
| 2 | There's no room for caution in a life lived to the fullest. | |||
| 3 | I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me. | |||
| 4 | I am slow to trust members of other races, tribes, and societies. | |||
| 5 | Violence is my answer to almost any challenge. | |||
| 6 | Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish. |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
MPMM
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB, page 275
0-level (Cantrip) Abjuration
SRD
0-level (Cantrip) Conjuration
SRD
0-level (Cantrip) Transmutation
Xanathar's Guide to Everything 5E
1-level Conjuration
PHB: P. 230
1-level Evocation
1-level Divination
SRD
1-level Conjuration
SRD
2-level Transmutation
SRD
2-level Abjuration
SRD
2-level Enchantment
SRD
2-level Conjuration
SRD
2-level Transmutation
SRD
3-level Necromancy
SRD
3-level Conjuration
Statblocks for your Trinkets, businesses, building, castles, empires.
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