+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+3 | Strength | |
-1 | Dexterity | |
+4 | Constitution | |
+2 | Intelligence | |
+6 | Wisdom | |
-1 | Charisma |
-1 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+6 | Athletics | STR | |
-1 | Deception | CHA | |
-1 | History | INT | |
+6 | Insight | WIS | |
+6 | Intimidation | CHA | |
-1 | Investigation | INT |
+3 | Medicine | WIS | |
+2 | Nature | INT | |
+6 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
-1 | Religion | INT | |
-1 | Sleight of Hand | DEX | |
-1 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Pistole, automatic | +2 | DEX | 2d6-1 | piercing | |
range (50/150), reload (15) | |||||
Spear | +6 | STR | 1d6+3 | piercing | |
Vers (1d8) Thrown (range 20/60) | |||||
Rifle, automatic | +2 | DEX | 2d8-1 | piercing | |
range (80/250), reload (30), burst |
The statblocks of your Weapons, armor and other important/magical equipment
Armor (Shield)
Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Shield | +2 | No |
Cost: 10 gp
Weight: 6 lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Necromancy
SRD
0-level (Cantrip) Transmutation
SRD
0-level (Cantrip) Conjuration
SRD
0-level (Cantrip) Conjuration
PHB: P. 230
1-level Evocation
SRD
1-level Conjuration
SRD
1-level Transmutation
SRD
2-level Necromancy
SRD
2-level Necromancy
SRD
2-level Divination
SCC
2-level Necromancy
SRD
2-level Transmutation
SRD
2-level Transmutation
SRD
3-level Necromancy
SRD
3-level Transmutation
SRD
3-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.