| +8 | Expertise Bonus | |
| +4 | Proficiency Bonus |
| +2 | Strength | |
| +0 | Dexterity | |
| +3 | Constitution | |
| +3 | Intelligence | |
| +8 | Wisdom | |
| +6 | Charisma |
| +0 | Acrobatics | DEX | |
| +4 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| +2 | Athletics | STR | |
| +2 | Deception | CHA | |
| +3 | History | INT | |
| +8 | Insight | WIS | |
| +2 | Intimidation | CHA | |
| +3 | Investigation | INT |
| +8 | Medicine | WIS | |
| +3 | Nature | INT | |
| +8 | Perception | WIS | |
| +2 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| +3 | Religion | INT | |
| +0 | Sleight of Hand | DEX | |
| +0 | Stealth | DEX | |
| +8 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Morningstar | +8 | INT | 1d8+4 | Piercing | |
| Radiant Weapon Infusion | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
XGtE
0-level (Cantrip) Necromancy
SRD
0-level (Cantrip) Divination
SRD
0-level (Cantrip) Necromancy
SRD
0-level (Cantrip) Transmutation
0-level (Cantrip) Evocation
0-level (Cantrip) Evocation
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
PHB: P. 230
1-level Evocation
Basic Rules, pg. 248
1-level Evocation
SRD
1-level Evocation
1-level Enchantment
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can’t follow your command, the spell ends.
When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
SRD
1-level Abjuration
SRD
1-level Necromancy
SRD
1-level Abjuration
SRD
1-level Abjuration
PHB, page 229
1-level Transmutation
1-level Enchantment
PHB, page 275
1-level Abjuration
SRD
2-level Evocation
SRD
2-level Transmutation
SRD
2-level Abjuration
PHB
2-level Illusion
Ritual - does not require spell slot, takes 10 minutes longer2-level Evocation
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it’s invisible, and the target sheds dim light in a 5 foot radius and can’t become invisible until the spell ends.
When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
SRD
2-level Abjuration
Strixhaven: A Curriculum of Chaos
2-level Conjuration
2-level Illusion
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight.
SRD
3-level Enchantment
3-level Necromancy
You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:
A remove curse spell ends this effect. At the DM’s option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse’s effect.
If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn’t require concentration.
SRD
3-level Conjuration
SRD
3-level Evocation
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