| +8 | Expertise Bonus | |
| +4 | Proficiency Bonus |
| +8 | Strength | |
| +2 | Dexterity | |
| +9 | Constitution | |
| +1 | Intelligence | |
| +0 | Wisdom | |
| +3 | Charisma |
| +6 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| +7 | Athletics | STR | |
| +3 | Deception | CHA | |
| +1 | History | INT | |
| +0 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +0 | Medicine | WIS | |
| +1 | Nature | INT | |
| +4 | Perception | WIS | |
| +7 | Performance | CHA | |
| +7 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Flame Tongue Greatsword | +4 | STR | 2d6+4 | Slashing | |
| Heavy, Two-Handed | |||||
| Handaxe | +4 | STR | 1d6+4 | Slashing | |
| Light, Thrown | |||||
| Handaxe | +4 | STR | 1d6+4 | Slashing | |
| Light, Thrown | |||||
| Javelin | +4 | STR | 1d6+4 | Piercing | |
| Thrown | |||||
| Trident | +4 | STR | 1d6+4 | Piercing | |
| Thrown, Versatile | |||||
| Warhammer | +4 | STR | 1d8+4 | Bludgeoning | |
| Versatile | |||||
The statblocks of your Weapons, armor and other important/magical equipment
Adventuring Gear
Rare
Gloves of Dexterity: These thin leather gloves are very flexible and allow for delicate manipulation. They add to the wearer’s Dexterity score in the form of an enhancement bonus of +2, +4, or +6. Both gloves must be worn for the magic to be effective.
Moderate transmutation; CL 8th; Craft Wondrous Item, cat’s grace; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6).
Cost: Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6).
Weight: 1 lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Monster Manual
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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