Gnoll Pack Lord | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual, page 163

Gnoll Pack Lord CR: 2

Medium humanoid (gnoll), chaotic evil
Armor Class: 15 (chain shirt)
Hit Points: 49 (9d8+9)
Speed: 30 ft


16 +3


14 +2


13 +1


8 -1


11 +0


9 -1

Skills: Proficiency Bonus +2
Senses: Darkvision 60 ft, Passive Perception 10
Languages: Gnoll
Challenge Rating: 2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.


Multiattack. The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.   Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.   Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.   Incite Rampage (Recharge 5–6). One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.

Suggested Environments

Desert, Forest, Grassland, Hill

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