+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+4 | Strength | |
+5 | Dexterity | |
+2 | Constitution | |
+2 | Intelligence | |
+4 | Wisdom | |
+3 | Charisma |
+3 | Acrobatics | DEX | |
+6 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+4 | Athletics | STR | |
+3 | Deception | CHA | |
+2 | History | INT | |
+4 | Insight | WIS | |
+3 | Intimidation | CHA | |
+2 | Investigation | INT | |
+6 | Herbalism Kit | WIS | |
+6 | Geography | WIS |
+4 | Medicine | WIS | |
+4 | Nature | INT | |
+6 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+2 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+6 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longbow | +5 | DEX | 1d8+3 | piercing | |
ammunition (150/600 ft.), heavy, two-handed | |||||
Shortsword | +5 | DEX | 1d6+3 | piercing | |
finesse, light |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Common
Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to use the Search Action.Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 | Piercing | 150/600ft. |
Armor (Light)
Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 11 + Dex Modifier | No |
Cost: 10 gp
Weight: 10 lb
Weapon
Common
Light. A light weapon is small and easy to handle. You can use either your Strength or Dexterity modifier for both the attack and damage rolls.Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Slashing | Melee |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.