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Jasper

3 Level (0/2700 XP for level-up) Archaeologist Background Earth Genasi Race / Species / Heritage Neutral Alignment
Warlock
Level 3
Hit Dice: 3/3
1d8+3 Class 1

STR 8

-1

DEX 15

+2

CON 16

+3

INT 14

+2

WIS 13

+1

CHA 18

+4

32
Hit Points
+4
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
2 / 2
Spell Slots
Spellcasting ...
+6 Attack mod
CHA Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+2 Dexterity
+3 Constitution
+2 Intelligence
+3 Wisdom
+6 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+4 Arcana INT
-1 Athletics STR
+4 Deception CHA
+4 History INT
+1 Insight WIS
+4 Intimidation CHA
+4 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+1 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Level 1 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Eldritch Blast +6
Prestiditation
Past Without Trace +6
detect evil and good
sanctuary

Level 2 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
phantasmal force
spike growth
Hellish Rebuke
Charm Person
Earth Walk. You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.
Merge with Stone. You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Starting at 5th level, you can cast the pass without trace spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (CHA).


ELDRITCH INVOCATION


Agonizing Blast
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.



Repelling Blast
When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.


Pact of the Chain

You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.

Features & Traits
Cartographer's Tools
Light crossbow and 20 bolts
Component pouch
Dungeoneer's pack
Leather armor
Darts
Two daggers

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Spell save DC = 8 + 2+ 4
Spell attack modifier = 2 + 4
Spellcasting
Common, Primordial, Draconic

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Level 2 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


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