Greater Mimic (Typhon Cacoplasmus) | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Greater Mimic (Typhon Cacoplasmus)

Medium monstrosity (shapechanger), neutral evil
Armor Class 21 (phasing, mimicry)
Hit Points 75 ([roll:10d8+30)
Speed 40ft Climb: 38ft

STR
17 +3
DEX
19 +4
CON
16 +3
INT
6 -2
WIS
13 +1
CHA
13 +1

Saving Throws INT 1d20+7 , CHA 1d20+5
Skills darkvision 60 ft., passive Perception 11
Damage Immunities necortic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Prone
Senses Stealth d20+5
Languages -
Challenge 5 (1,800 XP)


  • Aura: Spikey. The outside of a mimic pulses with spikes. Any creature within 5 feet of the mimic - except any target it is adhered to - takes 5 piercing damage for each attack that lands on the mimic.
  • Adhesive. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage. While adhering to a target, any attacks against the mimic that miss hit the target instead.
  • False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
  • Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
  • Psychotic Reproduction. If the mimic reduces a target to zero hit points, the target dies, and 1d4 other Mimic (Typhon Cacoplasmus) spawn from the creature's body in the same round.
  • Phasing. The creature's erratic movements and how it continually phases in and out of reality make it difficult to hit, as reflected in its AC. It also has advantage on initiative rolls.



Actions

Multiattack. The mimic can make two attacks. Pseudopod. Melee Weapon Attack: 1d020+7 to hit, reach 10 ft., one target. Hit: 11 ( 1d8+3 ) bludgeoning damage plus 7 ( 2d6 ) psychic damage.. If the mimic is in object form, the target is subjected to its Adhesive trait.
Tendril. Melee Weapon Attack: 1d020+7 to hit, reach 5 ft., one target. Hit: 7 ( 1d8+3 ) piercing damage plus 7 ( 2d6 1d8 ) psychic damage.   Shapechanger. The mimic can use its action, bonus action or reaction to polymorph into an object or back into its true, amorphous form. It does this automatically when not in the line of sight of any hostile creature. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Reactions

Double Up. If the mimic is attached to a creature and another creature becomes attached to it (for example via a unarmed attack), the mimic may use its reaction to make a pseudopod attack against the second target.


 

Mimics are capable of imitating nearby objects. It was observed that Mimics use other living organisms as a reproduction medium, killing their prey in the process.

Alien, Technological


Created by

solomani.

Statblock Type

Monster / Creature

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