Cyrus Kader Ayad | Character Sheet (latest) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Cyrus Kader Ayad

3 Level (0/2700 XP for level-up) Inheritor Background Warforged (Adamantine) Race / Species / Heritage Neutral Evil Alignment
Cleric (Forge)
Level 2
Hit Dice: 2/2
1d10+2 Class 1
Fighter (Rune Knight)
Level 1
Hit Dice: 1/1
1d10+2 Class 2

STR
16
+3
DEX
8
-1
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
15
+2
36
Hit Points
-1
Initiative (DEX)
23
Armor Class (AC)
+2
Prof. Bonus
15
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
-1 Dexterity
+4 Constitution
+0 Intelligence
+0 Wisdom
+2 Charisma
saving throws
-1 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+5 Athletics STR
+2 Deception CHA
+0 History INT
+2 Insight WIS
+4 Intimidation CHA
+0 Investigation INT
+2 Valor WIS
skills
+0 Medicine WIS
+0 Nature INT
+2 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+2 Religion INT
-1 Sleight of Hand DEX
-1 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Great Mace +5 STR 2d6+3 Bludgeoning
 Heavy, two-handed
Javelin +5 STR 1d6+3 Piercing
 Range, Thrown (30/120)
Attacks
Racial:

Warforged Resilience: You were created to have remarkable fortitude, represented by the following benefits.
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You are immune to disease.
You don’t need to eat, drink, or breathe.
You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Sentry's Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection: Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.
You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.

-------------------

Class - Paladin:

Divine Sense:
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands:
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Fighting Style:
At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. Defense.

Divine Smite:
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

-------------------

Class - Fighter:

Fighting Style:
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. Great Weapon Fighting.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Features & Traits
Great Mace (Maul)
Shield
Javelins (5)
Chain mail
Holy symbol
-----
Explorer’s pack:

Backpack
Bedroll
Mess kit
Tinderbox
Torches (10)
Days of Rations
Waterskin
50 feet of Hempen rope

-------

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Languages: Common, Sylvan, Giant, Primordial
Saving Throws: Charisma, Wisdom
Instruments: Drum

Languages & Proficiencies
Deity:

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Apex Sovereign.

Statblock Type

Character Sheet (latest)

Link/Embed