+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+4 | Strength | |
+7 | Dexterity | |
+4 | Constitution | |
+0 | Intelligence | |
+3 | Wisdom | |
+0 | Charisma |
+7 | Acrobatics | DEX | |
+6 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+4 | Athletics | STR | |
+0 | Deception | CHA | |
+0 | History | INT | |
+3 | Insight | WIS | |
+0 | Intimidation | CHA | |
+0 | Investigation | INT |
+3 | Medicine | WIS | |
+0 | Nature | INT | |
+3 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+0 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+6 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarterstaff | +7 | DEX | 1d8+4 | Bludgeoning | |
Versatile (1d8) | |||||
Tonfa | +7 | DEX | 1d8+4 | Bludgeoning | |
Shortsword | +7 | DEX | 1d8+4 | Piercing | |
Finesse, Light | |||||
Unarmed Strike | +8 | DEX | 1d8+1+4 | Bludgeoning | |
Sun Bolt | +7 | DEX | 1d8+1+4 | Radiant | |
range 30ft | |||||
Tempest Fury | +9 | DEX | 1d10+2+4 | Mag Bludgeoning | |
Magical, can cast Thunderous Smite 1/day |
Your exposure to the Feywild's magic has changed you, granting you the following benefits:
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Common
Properties: VersatileType | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Bludgeoning | 5 ft |
Cost: 2 sp
Weight: 2 lb
Fizbans Treasury of Dragons
Wondrous Item
Varies Attunement by Monk Requires Attunement
Wondrous Item, uncommon (+1), rare (+2), or very rare (+3)
Xanathar's Guide to Everything
Wondrous Item
Common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6+4 expended charges daily at dawn.
Wondrous Item
This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.
Gem Summoned | Elemental |
---|---|
Blue Sapphire | Air Elemental |
Yellow Diamond | Earth Elemental |
Red Corundum | Fire Elemental |
Emerald | Water Elemental |
DnD 5e XAN
Tool Adventuring is a hard life. With a cook along on the journey, your meals will be much better than the typical mix of hardtack and dried fruit.
Components. Cook's utensils include a metal pot, knives, forks, a stirring spoon, and a ladle.
History. Your knowledge of cooking techniques allows you to assess the social patterns involved in a culture's eating habits.
Medicine. When administering treatment, you can transform medicine that is bitter or sour into a pleasing concoction.
Survival. When foraging for food , you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals.
Prepare Meals. As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit Die spent during a short rest, provided you have access to your cook's utensils and sufficient food.
COOK'S UTENSILS
Activity | DC |
---|---|
Create a typical meal | 10 |
Duplicate a meal | 10 |
Spot poison or impurities in food | 15 |
Create a gourmet meal | 15 |
Cost: 1 gp Weight: 8 lb.
DnD 5e SRD
Tool Varies
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. Brewing is the art of producing beer. Not only does beer serve as an alcoholic beverage, but the process of brewing purifies water. Crafting beer takes weeks of fermentation, but only a few hours of work. Components. Brewer's supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing. History. Proficiency with brewer's supplies gives you additional insight on Intelligence (History) checks concerning events that involve alcohol as a significant element. Medicine.This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or when you can use alcohol to dull pain. Persuasion. A stiff drink can help soften the hardest heart. Your proficiency with brewer's supplies can help you ply someone with drink, giving them just enough alcohol to mellow their mood. Potable Water. Your knowledge of brewing enables you to purify water that would otherwise be undrinkable. As part of a long rest, you can purify up to 6 gallons of water, or 1 gallon as part of a short rest.
Activity | DC |
---|---|
Detect poison or impurities in a drink | 10 |
Identify alcohol | 15 |
Ignore effects of alcohol | 20 |
Cost: 20gp Weight: 9 lb
DnD 5e XAN
Tool Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.
Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several glass jars.
Arcana. Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions.
Investigation. When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss.
Medicine. Your mastery of herbalism improves your methods of care with medicinal plants.
Nature and Survival. When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook.
Identify Plants. You can identify most plants with a quick inspection of their appearance and smell.
HERBALISM KIT
Activity | DC |
---|---|
Find plants | 15 |
Identify poison | 20 |
Type | Time | Cost |
---|---|---|
Healing | 1 day | 25 gp |
Greater healing | 1 workweek | 100 gp |
Superior healing | 3 workweeks | 1,000 gp |
Supreme healing | 4 workweeks | 10,000 gp |
Cost: 5 gp Weight: 3 lb.
Tasha's Cauldron of Everything
Wondrous Item
Uncommon Requires Attunement
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.
DnD 5e DMG
Wondrous Item
Rare Requires Attunement
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.
The statblocks of your class features
You start with the following equipment, in addition to the equipment granted by your background:
The | Druid | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1 | +2 | Druidic, Spellcasting | 2 | 2 | - | - | - | - | - | - | - | - | |
2 | +2 | Wild Shape, Druid Circle, Wild Companion (Optional) | 2 | 3 | - | - | - | - | - | - | - | - | |
3 | +2 | - | 2 | 4 | 2 | - | - | - | - | - | - | - | |
4 | +2 | Wild Shape improvement, Ability Score Improvement, Cantrip Versatility (Optional) | 3 | 4 | 3 | - | - | - | - | - | - | - | |
5 | +3 | - | 3 | 4 | 3 | 2 | - | - | - | - | - | - | |
6 | +3 | Druid Circle feature | 3 | 4 | 3 | 3 | - | - | - | - | - | - | |
7 | +3 | - | 3 | 4 | 3 | 3 | 1 | - | - | - | - | - | |
8 | +3 | Wild Shape improvement, Ability Score Improvement, Cantrip Versatility (Optional) | 3 | 4 | 3 | 3 | 2 | - | - | - | - | - | |
9 | +4 | - | 3 | 4 | 3 | 3 | 3 | 1 | - | - | - | - | |
10 | +4 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | - | - | - | - | |
11 | +4 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | |
12 | +4 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | |
13 | +5 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | |
14 | +5 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | |
15 | +5 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | |
16 | +5 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | |
17 | +6 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | |
18 | +6 | Timeless Body, Beast Spells | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | |
19 | +6 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
20 | +6 | Archdruid | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Beast Shapes | |||
---|---|---|---|
Level | Max CR | Limitations | Examples |
2nd | 1/4 | no flying or swimming speed | Wolf |
4th | 1/2 | No flying speed | Crocodile |
8th | 1 | - | Giant eagle |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Explorer's Guide to Wildemount
Statblocks for companions, followers and other allies.
Statblocks for your spells.
By /u/Craios125 (aka Yoonki#7514)
0-level (Cantrip) Transmutation
By /u/Craios125 (aka Yoonki#7514)
0-level (Cantrip) Transmutation
By /u/Craios125 (aka Yoonki#7514)
0-level (Cantrip) Transmutation
PHB, page 248
0-level (Cantrip) Divination
You touch one willing creature. Once before the spell ends, the target can roll a 1d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
0-level (Cantrip) Transmutation
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
At higher levels: This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
SRD
1-level Conjuration
Strixhaven: A Curriculum of Chaos p.38
1-level Enchantment
SRD
1-level Evocation
SRD
1-level Transmutation
Xanathar's Guide to Everything
1-level Abjuration
SRD
1-level Evocation
SRD
1-level Transmutation
PHB: P. 230
1-level Evocation
1-level Transmutation
PHB: P. 239
1-level Evocation
SRD
2-level Conjuration
SRD
2-level Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.