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Expedition to the Barrier Peaks, Volo's Guide to Monsters

Thorny CR: 1 (200 XP)

Medium plant, neutral
Armor Class: 14
Hit Points: 27
Speed: 30 ft

STR

13 +1

DEX

12 +1

CON

13 +1

INT

2 -4

WIS

8 -1

CHA

6 -2

Skills: Skills Perception +4, Stealth +3
Damage Resistances: Lightning, Piercing
Senses: Darkvision 60 ft., Passive Perception 14
Languages: -
Challenge Rating: 1 (200 XP)

Plant Camouflage. The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.   Regeneration. The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the thorny’s next turn. The thorny dies only if it starts its turn with 0 hit points and doesn’t regenerate.   Thorny Body. At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it.

Actions

Bite. Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one target. Hit: 1 piercing and (2d6) poison damage. 2d6

This mass of plant matter has the general shape and build of an oversized dog. Lacking a head of any kind, its bulk is covered in jagged thorns protruding from its fungal surface.

Suggested Environments

forest, jungle, swamp, alien, technology


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