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Vathihr

10 Level (0/85000 XP for level-up) Noble Background Custom Lineage Race / Species / Heritage Lawful Neutral Alignment
Paladin
Level 10
Hit Dice: 10/10
1d10+5 Class 1

STR
18
+4
DEX
15
+2
CON
20
+5
INT
12
+1
WIS
19
+4
CHA
15
+2
134
Hit Points
+4
Initiative (DEX)
18
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
+8 Expertise Bonus
+4 Proficiency Bonus
+4 Strength
+2 Dexterity
+5 Constitution
+1 Intelligence
+8 Wisdom
+6 Charisma
saving throws
+4 Acrobatics DEX
+8 Animal Handling WIS
+2 Arcana INT
+16 Athletics STR
+4 Deception CHA
+10 History INT
+16 Insight WIS
+12 Intimidation CHA
+2 Investigation INT
skills
+16 Medicine WIS
+2 Nature INT
+8 Perception WIS
+4 Performance CHA
+12 Persuasion CHA
+2 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Oathbow +4 STR 1d8+4 Piercing
 Ammunition, Heavy, Range, Two-Handed
Shortsword, +1 +4 STR 1d6+4 Piercing
 Finesse, Light
Spear, +1 +4 STR 1d6+4 Piercing
 Thrown, Versatile
Greatsword +4 STR 2d6+4 Slashing
 Heavy, Two-Handed
Attacks
ProficienciesPHB, pg. 84
Athletics
Medicine
Divine SensePHB, pg. 84
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 3 times per long rest.

Divine Sense: 1 Action
Uses:
/
Long Rest
Lay on HandsPHB, pg. 84
You have a pool of healing power that can restore 45 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

Lay on Hands Pool: 1 Action
Uses:
45
/
Long Rest
Current:

45

Fighting StylePHB, pg. 84
You adopt a style of fighting as your specialty.

InterceptionTCoE53
When a creature you can see hits a target, other than you, within 5 ft. of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10+4 (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Fighting Style: Interception: 1 Reaction
SpellcastingPHB, pg. 84
You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use a holy symbol as a spellcasting focus.

Divine SmitePHB, pg. 85
When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).

Divine Smite: (No Action)
Divine HealthPHB, pg. 85
You are immune to disease.

Sacred OathPHB, pg. 85
Angelic Rebirth
Channel Divinity: 1 Action
/
Short Rest
Angelic Domain - Vengeance
Healing Touch: (No Action)
Divine Spells
Ability Score ImprovementPHB, pg. 85
Ability Score Improvement
Constitution Score
Constitution Score
Extra AttackPHB, pg. 85
You can attack twice, instead of once, whenever you take the Attack action on your turn.

Extra Attack: (No Action)
Aura of Protectionrange 10 feetPHB, pg. 85
While you are conscious, you grant all friendly creatures (including you) within 10 ft. a +2 bonus to all saving throws.

Voice of Sacred Fire
RACIAL TRAITS
Creature TypeTCoE, pg. 9
You are a humanoid. You determine your appearance and whether you resemble any of your kin.

SizeTCoE, pg. 8
You are Small or Medium (your choice).

Medium
FeatTCoE, pg. 8
Tough
Variable TraitTCoE, pg. 8
Darkvision
Darkvision with a range of 60 ft.

FEATS
Manage Feats
Dual WielderPHB, pg. 165
You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

ToughPHB, pg. 170
Your HP maximum increases by 18.

Features & Traits
Oathbow, Shortsword +1, Spear +1, Perfume of Bewitching, Barrier Tattoo (Rare), Backpack, Clothes Common, Rope Hempen (50 feet), Signet Ring, Carpenter's Tools, Woodcarver's Tools, Holy Symbol, Shield, Greatsword, Bedroll, Mess Kit, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin

Equipment Copper: 5600, Silver: 5878, Electrum: 0, Gold: 1173, Platinum: 50 Money
Common, Celestial, Elvish

Languages & Proficiencies
Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)

Ideals
The common folk must see me as a hero of the people.

Bonds
I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.

Flaws
Own 10% of Eli’s company
East Nalle trading company

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
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Level 0 Spells

XGtE

Word of Radiance

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 5 feet
Components: V, M
Materials: a holy symbol
Duration: Instantaneous
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
At higher levels: The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Level 1 Spells

PHB: P. 219

Bless

1-level Enchantment

Casting Time: 1 action
Range/Area: 30 feet
Components: V, S, M
Materials: A sprinkling of holy water or focus
Duration: Concentration, Up to 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Available for: Cleric, Paladin

Player's Handbook

Detect Magic

1-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: Self
Components: V, S
Duration: Concentration, Concentration, up to 10 minute
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.   The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Available for: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard

PHB

Guiding Bolt

1-level Evocation

Casting Time: 1 action
Range/Area: 120 feet
Components: V, S
Duration: 1 round
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

PHB

Healing Word

1-level Evocation

Casting Time: 1 bonus action
Range/Area: 60 feet
Components: V
Duration: Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

PHB

Shield of Faith

1-level Abjuration

Casting Time: 1 bonus action
Range/Area: 60 feet
Components: V, S, M
Materials: a small parchment with a bit of holy text written on it
Duration: Concentration, 10 minutes
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

PHB

Wrathful Smite

1-level Evocation

Casting Time: 1 bonus action
Range/Area: Self
Components: V
Duration: Concentration, 1 minute
The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.

Level 2 Spells

Strixhaven

Borrowed Knowledge

2-level Divination

Casting Time: 1 action
Range/Area: Self
Components: V, S, M
Materials: a book worth at least 25 gp
Duration: 1 hour
You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.

PHB

Enhance Ability

2-level Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: fur or a feather from a beast
Duration: Concentration, 1 hour
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
Bear's Endurance: The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
Bull's Strength: The target has advantage on Strength checks, and his or her carrying capacity doubles.
Cat's Grace: The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
Eagle's Splendor: The target has advantage on Charisma checks.
Fox's Cunning: The target has advantage on Intelligence checks.
Owl's Wisdom: The target has advantage on Wisdom checks.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

PHB

Prayer of Healing

2-level Evocation

Casting Time: 10 minutes
Range/Area: 30 feet
Components: V
Duration: Instantaneous
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

PHB

Silence

2-level Illusion

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: 120 feet
Components: V, S
Duration: Concentration, 10 minutes
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.

Level 3 Spells

PHB

Dispel Magic

3-level Abjuration

Casting Time: 1 action
Range/Area: 120 feet
Components: V, S
Duration: Instantaneous
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.

PHB

Mass Healing Word

3-level Evocation

Casting Time: 1 bonus action
Range/Area: 60 feet
Components: V
Duration: Instantaneous
As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

PHB

Remove Curse

3-level Abjuration

Casting Time: 1 action
Range/Area: Touch
Components: V, S
Duration: Instantaneous
At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

PHB

Revivify

3-level Necromancy

Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: diamonds worth 300 gp, which the spell consumes
Duration: Instantaneous
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

PHB

Tongues

3-level Divination

Casting Time: 1 action
Range/Area: Touch
Components: V, M
Materials: a small clay model of a ziggurat
Duration: 1 hour
This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

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