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Excal-heim

Void Golem CR: 13 (8850 xp)

Large construct(voidling), unaligned
Armor Class: 17 (Natural Armor)
Hit Points: 230 20d10+120
Speed: 30 ft

STR

24 +7

DEX

9 -1

CON

22 +6

INT

3 -4

WIS

11 +0

CHA

1 -5

Damage Immunities: acid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 120 ft., passive Perception 10
Challenge Rating: 13 (8850 xp)

Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Siege Monster. The golem deals double damage to objects and structures.   1/10 chance to drop the Tome of the Void.

Actions

Multiattack. The golem makes two slam attacks.   Slam. Melee Weapon Attack: +12 to hit, reach 5 ft, one target. Hit: 23 3d10+7 bludgeoning damage.

Reactions

Impact (Recharge 3-4). When is hit by a spell, it can launch itself 15-feet up and up to 60-feet towards the caster, performing a Slam attack upon landing. On a hit, the target becomes stunned until the start of the golem's next turn in addition to the damage dealt.


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