Fuligine (Ivory Caster) CR: 4
Medium humanoid, aberration, neutral evil
Armor Class: 11
Hit Points: 49 11d8
Speed:
30 ft
, fly: 30 ft
Saving Throws: WIS +4, CHA +7
Skills: Arcana +4, Deception +6, Nature +3, Persuasion +6
Damage Vulnerabilities: Radiant
Damage Resistances: Necrotic, Psychic, Force, Cold
Damage Immunities: Fire
Senses: Passive Perception 11
Languages: Common, Deep Speech
Challenge Rating: 4
- Cantrips: Chill Touch, Minor Illusion, Eldritch Blast, Mage Hand
- (3 3rd Level Spell Slots)
- 1st Level: Sleep, Faerie Fire, Searing Smite, Armor of Agathys, Arms of Hadar, Dissonant Whispers
- 2nd Level: Heat Metal, Magic Weapon, Crown of Madness
- 3rd Level: Blink, Elemental Weapon
Whispering Aura. At the start of each of the warlock’s turns, each creature of its choice within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn’t incapacitated.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Up in Smoke: In response to taking damage, the Fuligus turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.