Näkki | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Näkki CR: 2

Medium fey, any neutral
Armor Class: 13
Hit Points: 45hp (6d10+11) 6d10+11
Speed: 30 ft , swim: 40 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

11 +0

WIS

13 +1

CHA

18 +4

Skills:
Senses: passive Perception 12
Languages: Aquan, Common
Challenge Rating: 2

Innate Spellcasting. The näkki's innate spellcasting ability is Charisma (spell save DC 14). The näkki can innately cast the following spells, requiring no material components:

At will: Chill Touch. You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

1/day: Misty Step. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

2/day: Fog Cloud. You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.


Amphibious. The näkki can breathe air and water.

Actions

Fey Charm. The näkki targets one humanoid or beast that she can see within 30 feet of her. If the target can see the näkki, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the näkki as a trusted friend to be heeded and protected. Although the target isn't under the näkki's control, it takes the näkki's requests or actions in the most favorable way it can. Each time the näkki or her allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the näkki dies, is on a different plane of existence from the target or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the näkki's Fey Charm for the next 24 hours. The näkki can have no more than one humanoid and up to three beasts charmed at a time.

Water spirits described to have long, wavy, black hair and long breasts. Mothers often warn their children not to go near bodies of water or the näkki will take them.

Suggested Environments

By big lakes.


Created by

Tiikeri.

Statblock Type

Monster

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