Scarred Demon | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Scarred Demon CR: 10

Large fiend (demon), lawful evil
Armor Class: 16
Hit Points: 250
Speed: 45 ft

STR

27 +8

DEX

18 +4

CON

19 +4

INT

16 +3

WIS

14 +2

CHA

7 -2

Damage Vulnerabilities: Radiant
Damage Resistances: Bludgeoning, Piercing and Slashing, Fire
Damage Immunities: Bludgeoning, Piercing and Slashing from non-magical weapons.
Senses: Passive Perception 15, Darkvision 120ft.
Languages: Common, Abyssal
Challenge Rating: 10

Cult-Blooded. At the end of a turn in which the Scarred Demon took more than 50 damage, the closest Cultist is used to restore the Scarred Demon's hit points by 2d12+20. The Cultist used in this manner dies.   Magic Soaked. all attacks made by the Scarred Demon are considered Magical for teh purposes of overcoming resistances and immunities.

Actions

Multi-attack. The Scarred Demon makes three Glaive attacks per turn and may also use its Sickening Wave ability.   Glaive. Melee Weapon Attack, one target, 10ft range, +6 to hit. Hit: 2d12 +10 Slashing damage.   Sickening Wave [Recharge 5-6]. Hoisting its magical orb above its head, the Scarred Demon emits a wave of vile energy, imposing a DC 15 Constitution Saving throw upon all creatures within 60ft., dealing 3d6 Necrotic Damage upon a failed save and gaining an amount of temporary hit points equal to 2d10+5 per creature hit.

Legendary Actions

The Scarred Demon has 2 Legendary actions it can use at the end of any other creatures turn.   1 Action. Glaive. The Scarred Demon may use its Glaive attack.   1 Action. Agile Step. The Scarred Demon may move up to 15ft in any direction without provoking attacks of opportunity.


Created by

Torquask.

Statblock Type

Monster

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