Session 1 Notes by Pheylynn | World Anvil
Thu 20th Jan 2022 12:34

Session 1 Notes

by Pheylynn Thrink

Overview of our weeks-long journey

  • 5 wagons

  • traveling from Agrimoor to Kasbin along the Volthul Path

  • Quest: meet D'vallen at the Azure Star in Muchvalt (we each have a letter from D'vallen with this information)

  • Aiz, Druid, and Pheylynn are traveling in the same wagon with a gentleman who acts as our chef


  • The characters:
    Druid: dark brown minotaur, short temper, 3 fingers & 1 thumb, tail, hooves, 2 horns (one gold connected to a nose ring - believes this horn can show treasure), braided mane, basic armor
    Aiz: tall, looks 12 years old, 5'9", blonde hair, wears alchemists goggles, black ear tips (human looking ears), tattoos in geometric patterns near/around their goggles
    Chef: joined the caravan with Aiz, human, dadbod, common clothing, gourmet chef
     
    Our caravan stops briefly for an hour rest (routine stop). Wagons driven by horses and _____?.
     
    1st Wagon:
    Ser Eadwynn (female knight, serving the crown): wears black and yellow, sign is a burning heart (other soldiers wear the same)
    Ser Kester: male, 20's, human
    2nd Wagon:
    Robed man: beard & blue robes with white embroidery, has a boy and a girl with him
    3rd Wagon:
    Us
    4th Wagon:
    6 common folk, no guard
    5th Wagon:
    Proud proprieter of goods who won't shut up about his work; has 2 daughters
     


    Ser Aedwynn asked Druid to check out the local outpost. He asked Aiz and Pheylynn to join the quest.
     
    Bears, griffins, bandits, etc could be found in the woods.
     
    Last correspondence with the outpost was over a month ago. The outpost was created for sightings of Wyverns. It's odd for them to be so far inland. Normally, they reside on the Sea of Drakes, a series of tiny islands and Wyvern Territory.
     


     
    Clear path on the way there. We hear a distant drum for 10 seconds. The ground it too muddy to make out any clear tracks.
     
    See the outpost in a clearing in the forest/around the stream. It's large enough for a family of four, but barely. There's a trail leading up; it appears to be ransacked.
     
    There's a worn shortsword on the ground near the door. From the outside, you can see into the bedroom. The wall and ceiling were broken in.
     
    Pheylynn and Aiz stealth into the building through a window on the backend while Druid keeps watch.
     
    Claw marks along the bedroom doorway, bear sized or larger.
     
    There's food here (dry food and fruits). The apples are going bad and producing that rich apple scent. It smells almost like cider.
     
    There is a desk with a knocked over chair, a shut trunk, and a paper & inkwell.
     
    The bedroom has sleeping bag pillows (4-5 people) and a fallen trunk with its contents (dirty clothes) strewn across the floor.
     
    The paper and inkwell has a series of journal entries with scattered dates. It reports the watch schedule, 2 Wyvern Sightings, hand drawn maps, and location info. There are 2 types of reports included: Recon Report (1 female, 1 unknown) and Eyewitness (collection from hamlet on attacks on farmstead)
    (insert notes from Mel here)
     
    Druid suspects that the attacks were left by a Wyvern.
     
    The unopened trunk has personal effects with a divider. One side looks stained then worn by steel wool. There's metal pieces for what looks like a tea holder/light. It's actually a small version of a bunsen burner without a gas line. Aiz pockets it.
     
    Pheylynn hears voices from the back entryway (maybe 60' out).
     
    Aiz keeps working. Druid knows that she won't stop so he shoots and arrow and roars.
     
    We hear 3 people argue back and forth. "what the f*** was that" "I told you we shouldn't have come here" .... "come back tomorrow"
     
    Aiz discovers that the inside of the trunk was corroded by something chemical. There are 2 points of impact; corrosive chemicals were kept in here. There are no canisters left.
     
    Cellar door leads to a darkened room beneath. There are candle scones along the support beams. The table to the left - untouched. The smell is awful and pronounced. There are two dead bodies in the room.
     
    One by the sconces, one by the entrance. There are flies around both and critters by one's neck.
     
    The man by the entrance has been dead for one month. He's an elf, in nicer garb (blue robe, white details, less ornate than the one by the carts), has glasses. Cause of death: venom or poison.
     
    The man by the sconces died a few weeks ago. He's a rougher character, most likely a bandit. He's wearing leather amor and empty scabbards but has been bound and gagged. No tabards or delineating markings, no weapons. Cause of death: starvation.
     
    The notes on the table are an "absolutely fascinating" study done on wyvern venom. Notes are written in alchemical jargon. Aiz wants to keep these notes for herself. There is a pin needle in a vile on the elf. The insinuation: the elf tested the wyvern venom on himself and died. The other man tried to acquire food but couldn't reach the food on the table due to his restraints.
     
    The elf was pissed that the prisoner was stuck here. Wore blue robes and sash, J.C. Signet Ring, book reads: Property of Jerrick of Caldane
     
    There were blood stains on the walls upstairs.
     
    Sleeping bags upstairs but missing people.
     
    Robes are a familiar blue with white threading but less ornate, very similar to the person at the caravan.
     


     
    On our way back to the caravan camp, the rhythmic drumming is louder. There's an explosion and screams. 4 caravan carts unaffected.
     
    Central Cart exploded, 1 knight charred, old man struggling to stand.
     
    3 wyverns with riders. One in front grabs a box from the old man.
     


    Roll for Initiative.
     
    Knight in jaws of other wyvern
     
    1. by man in robes grabbing along box size of a sword
    2. knight in its jaws
    3.
     
    Druid gore attacks the rider.
     
    Druid left a mark on 1 Wyvern (took a 24 to hit)
     
    Ultimately heal the gentleman (we'll ask questions next time). "Where's Sylvia?"
     
    Sir Kester looks disheartened sorrowful look, other body is mangled (clearly close friends).
     
    Sir Aedwin "I think I know what happened at the outpost."

    Continue reading...

    1. Session 1 Notes
    2. Session 2 Notes
      23rd of Finsumar
    3. Session 3 Notes
      24th of Finsumar
    4. Session 4 Notes
      24th & 25th of Finsumar
    5. Session 5
      26th of Finsumar
    6. Session 6
      26th of Finsumar
    7. Session 7
      27th of Finsumar
    8. Session 8
      28th of Finsumar
    9. Session 9
    10. Session 10
    11. Session 11
      1st of Goll
    12. Session 12