Session 1: Downtime by Simone | World Anvil

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Sun 30th Sep 2018 04:19

Session 1: Downtime

by Simone

Downtime



Simone, faced with a home full of squatters, head full of horrors, and a soul full of conflict, is avoiding her problems. Instead of facing her issues head on, she went back to her childhood home for a while to pick philosophical fights with her dad, who is currently single and in an extra testy mood.
 
She got tired of that after about a week. He won’t acknowledge that there’s anything that needs fixing, just burying. He refused to stop calling her Alilaina, so she left.
 
Simone knocked on the carved door of her wise friend Prima, the highest ranking member of Simone’s weaver cell. She swept her in, gave her tea, and listened. Listened about the hate cyst, and the nagging doubt left by the Grey. Listened and nodded, listened and affirmed. Acknowledged the travesty, the atrocity, the depravity and excess of violence; looked it in the eye and wept with her.
 
The house is always full of women, and women’s energy, women of all ages and states of being. Nobody really asks to stay as a guest, nobody is really invited. People just stay until they know they don’t need to any longer.
 
They played a week long match of the spider’s game. As they played, they drifted through rooms. The kitchen, a study, a bedroom, an attic. Each was filled with women talking, gossiping, warning each other, inspiring each other. The intimate gnosis of hushed, smiling words. This was no catty gossip. Gossip is a word used to debase the social wisdom women share with each other to keep each other armed, awake. This was a secret map of the shifting mindfields made of human deception.
 
Simone fell asleep in the greenhouse. When she awoke alone, she decided to work on a piece, and in doing so, attempt to gain a better understanding of the threads that make up reality.
 
Her piece was a looping 24 hours in fast motion, of an alley remembered from The Grey, between a bar and a bookstore, where poets vomit in the fog.
 
After finishing her work and demonstrating it to some of the members of her cell, Simone starts to get the feeling that she’s ready to leave Prima’s and return home to get more information about her squatters. After going around to kiss cheeks and say farewell, she realizes that it’s been almost a month since she left her Father’s house to stay here.
 
Even though it had been a productive time practicing her craft, the weight of all that’s pending hits her when she steps out of the front door. Marcus, Dad, the Hate Cyst, Whoever the hell those people are in Chez, the Jungle… But, where she’d normally feel the urge to just turn right around and walk back into Prima’s, and let friends distract her, this time she feels something else. She wants to get control back.
 
So, she starts walking towards her neighborhood.
 

Game Mechanics:


Spend 2 Crux to achieve Weaver 2.
Keep Accumen (1 Total)
Aggregate Gained: Alleyways
Clandestine Knowledge, inobvious lies, and surprising truths in base places.
 
Character Arc: Growth
Spent time in home of mentor, gaining strength in Order
Her next step is to find out what’s going on with her house.