1/2/2021 by Aurane | World Anvil

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Sun 3rd Jan 2021 02:10

1/2/2021

by Aurane Velaryon

Gain INSP from previous journal entry
IN MEDIA RES...
 
"Elon" is walking up to us, and Druss approaches him with a firm handshake in greeting. Elon left the city about two weeks ago, leaving word with his assistant to tell people he'd be out of town. Druss informs him of the dead eels, and Melfina adds that there was something else dead too. Melfina then blurts that we found Elon dead there, and asks to examine this Elon. Melfina does some heretical praying and gets a signal from somewhere outside of the tent where we are speaking, about a mile away and not moving. Telling Elon who all knows about the other dead him, once we mention Danarei, he grows concerned. We go to find Firecrotch, who is the source of the signal Melfina was receiving. She has yet to share this with us, so we greet FC with the same cordiality and trust as before. FC bolts, roll into initiative. Marda lands a big hit, and the form of FC flickers to the white dragonborn, which Aurane does notice. He takes some damage from those of us who acted early, then thunder steps away. He gets master-blasted by my lightning bolt. Druss knocks him out with non-lethal damage. Melfina ties him up and we drag him back to camp. We go back to the tent where we spoke with Elon before. Melfina claims more of his blood, and stores it for future use. Short rest and then we wake up the captive, who does nothing immediately. Rorin fingers the wound, and the dragonborn disappears. Elon is now also MIA. So we then go find him, he's fine. We're going after the warlock, but this time we are keeping Elon with us. Spike the phantom is going to watch over him from behind. Melfina tracks his blood again, getting a signal on the other side of the camp, about a mile out, heading into the mountains. As we decide what to do, a voice speaks to Melfina and it sounds like it knows her from the past. After Melfina's hour has gone by, he has gone a good ways to the NE into the mountains, but hasn't made it out of the 10 mile range yet. Speaking about the hydra, it is revealed that it is up to about a dozen heads. Sleep for the night.
 
THE NEXT MORNING
Note: The army is very sex negative
Druss suggests the workers head back to the supply camps, where they will be out of hydra danger. Druss SUR check, navigate through the wilderness, taking about 60 minutes to travel 30 minutes. Aurane SUR check, moving 90 minutes in 60, so we're back to even. We approach a clearing. Melfina SUR check, a voice in her head guides her back towards the lake. We see a figure laid out along the bank. Roll into initiative. Spike wraith hovers near Elon. Rorin hits and awakens the dragonborn, who then gets up and fireballs the shit out of most of the group. After taking some damage, he disappears again. We fan out and prepare. Bubbling begins to appear in the lake. Warlock is fleeing while the hydra makes itself known. Druss receives its first attack and outright dies. Elon bursts with magical energy, something like spiritual guardians, in the form of small cloaked figures. Fuckin Elon has turned against us, but it seems to be that who-/whatever this is was in league with the warlock the whole time, in some greater scheme. Warlock goes down. Magic lady appears and moves Druss's body up to where I am and gives me a large diamond and a ring. Madra takes down "Elon" with a savage beatdown. As the body falls, it shifts back to a changeling, which we've never seen before. So the corpse back home is actually Elon. I drag Druss and the diamond to Melfina, who casts revivify. Druss returns to us with difficulty. I receive a voice in my head showing me a tower 3 miles north into the mountains. I share the vision with the group, and Melfina and Madra are familiar, and Spike knows the tower exactly. We go in through the servants' entrance, hobbling the mounts. The door is locked. Batdwarf unlocks it for us. He pushes it open and stands aside as it opens. A bell tinkles, and it moves a silver thread. Rorin walks under the string, and checks for traps. Melfina casts light, which seems to trigger the wall sconces to light themselves. After a bit, we notice the sconces aren't sconces but a series of runes; arcane runes from a school we don't identify. We arrive at another locked door. Rorin picks it again, more challenging this time. There is another string and bell on the other side. There is also a lone zombie. Through some more rooms, we find a colorfully and well-dressed man, humanoid, with a hint of scales, blending into his head and beard, along with rainbow feathers. This is his home...
 
END SESSION