Remove these ads. Join the Worldbuilders Guild
Sun 25th Aug 2024 04:40

The Camp in the Woods Notes

by Dain

Korgodogh Walleye: Gain the blindness condition for the next 1d4 hours, however you gain +5 perception and advantage with all other senses for the duration.
Mossy Dogfish: -
Diamond Gem Bass: Adds 1d4 radiant damage to attacks for a period of time?
Fur: +1 to Charisma checks.
 
Dain joins the party as they travel thru the woods, he bonds marginally over the love of fishing and disdain for goblins. He remains wary and questioning, however, to the point of him and Gen drawing weapons on each other.
 
Met some explorers looking for ruins in Korgodogh Od. Traveled here on a off-road mystek vehicle from Vomethenda (one good phantasma crystal, fits twelve.) Kale gets his hands on truth serum stuff... for sibling relationship purposes. Got a stoneworks eye installed and the promise of a chrono vision augment after a job. After job we are being paid 2 gold each. Dain got to booze and cruise to a temple the explorers found. It was frozen in time/in chrono stasis until we worked out the magic circle puzzle to unfreeze. We fought the defenders and entered the temple, then were trapped inside with the outside world appearing frozen in time.
 
It is currently the month of Kisam? (marked orange) 1647.
 
(Dain on his party members and relationships so far:
KALE: Pretty boy he is mistaking for a girl. Calls her lass. Dropped his fish.
GEN: Goblin? Probably not, not green, normal ears, not short. Still not really sure. Strong lassie. Recaught his fish.
RIZ'O: Brother from another mother.
NESSA: Demon horse lass. Knows what a Satyr is its just enjoyable to him to call her demon horse lass.)
 
Dain remains a shell of a dwarf. Grubby, a drunkard, and unchanged. He thinks about how he would like some smokes.