2019-03-16 by Tahlthi | World Anvil

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2019-03-16

2019-03-16

by Tahlthi

talked to Sister Garaelle at the small temple of Tymora; got quest info about banshee and spellbook
 
headed to the Sleeping Giant Taphouse where Redbrands hang out; ended up killing 4 outside because they seemed to want to pick a fight.
 
Grist the taphouse owner/manager informs us that Glasstaff runs the Redbrands
 
head up to Tressendar Manor ruins. find a stairwell leading down to a door. don't hear anything listening at the door, nor does there seem to be traps. roric opens the door and reveals ...


The door opens onto a five-foot-wide landing fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels.
... which seems to be clear at the moment.
 
door under the stairs: heard nothing except the clanking of Forgrim; opens into a lighted chamber
 
door across the room: snoring; probably barracks
 
dispatched 3 Redbrands sleeping in what appears to be a storage room; the last only after giving us a little information - Black Spider hired them; they report to Glasstaff, who is currently not in the hideout
 
continue through the door to the north into what is clearly a long-disused hallway.

Thick dust covers the flagstones of this somber hallway. The walls are decorated with faux columns every ten feet, and the double doors at the west end of the hall are sheathed in copper plate, now green with age. A relief carving of a mournful angel graces the doors.

carefully bypassing a pit trap, we open the double doors at the end of the hall and find...

Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.

unsure about his ability to cross the pit trap, Forgim goes searching for secret doors in the other rooms, and finds one.

Continue reading...

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