Session 3 - 1/22/24 by Ashton | World Anvil

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Tue 23rd Jan 2024 01:04

Session 3 - 1/22/24

by Ashton Anchors

Party resumes by going to the Temple of Kord. Very Spartan in design
 
Velvet goes to speak to the head of the Temple regarding the cultists. War Cleric Reybald. Reybald made a proposal to exterminate other cultist camps. I see no reason not to?
 
We were directed to Berthold, who brought us back into a War Room. Asked to investigate a section of Oak Shade that might be a secret cultist location.
 
 
We arrived at the location and found signs of recent use by a symbol discreetly marked on the inside of the door. It was also locked, but the lock stood no chance against Velvet.
 
We entered in and found the building to be long abandoned. However, we detected faint traces of a recent fire in the oven, and footprints. We found out a large box in the corner was a cover for a cellar hatch.
 
We descended and ran into three decently armed thugs. I took some hits but we managed to dispatch the 3 of them quickly. Chael reminded me that we should try to keep them alive, so we managed to capture the large one of the group. He did not go without a fight though, I think he wanted to topple one of the support beams to bring down the ceiling on us. He said they would rather die than surrender, which he did probably just to trick us. They had the brand of the cultists on them as well.
 
Another flight of stairs was hidden behind a wall of barrels. The setting was much different, like a catacomb.
 
We went through a series of fights, seeing more of the creatures we saw the cultists using as minions before. We must be getting close.
 
I tried to restrain a mage only to find myself with a front row demonstration of how a fireball is formed! Thankfully, Mara persuaded him to stop with an axe halfway into his brain. Now who's the smart one?
 
No longer threatened by the mage, we found ourselves in a laboratory. It reminds me of the one we saw back at the fort...