Finding Haven by Anastasia | World Anvil

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19 October 2019

Finding Haven

by Anastasia Torell

We have been travelling through this wretched marshland for days. Beatrice Bobbins, our handy halfling guide, is helping us to navigate, though judging by how slow we are going so far, she isn’t very good.
 
We are looking for the missing people, including Beatrice’s master. We heard that they have all been leaving, looking for a “safe haven”, to escape the guilds who want to recruit them.
 
Beatrice is directing us towards a valley, which, from her maps appears seemingly empty - that’s where she believes that this “Safe Haven” is.
 
If she’s wrong about this I’ll empty my mud-logged boots onto her pillow when she’s asleep.
 
Zyor has been leading our party, helping Beatrice to navigate. It’s hard going. Earlier, we were attacked by 4 flying creatures that appeared to have followed us from town. They were chameleon-like, necromatic creatures, one humanoid and the rest undead bird-type creatures.
 
Cromren demonstrated a new ability - channelling the power of the moon in a cylindrical beam from the sky. Very impressive. He must have conjured up some image of that spell during the days he was high on [drug].
 
Wynra made quick work of one of the assailants, but then took acid damage and went down. One of the creatures unfortunately escaped while Cromren got Wynra back to health. It appears they were Symmic Combine mutants - we will no doubt be encountering more.
 
We continued Westward and happened upon a crazy bald man who claimed to be living in the swamp. He was paddling a boat around. Very odd. He claimed to have seen travellers, recently 2 - one tall one (could it have been Cobra?) and a shorter creature, about my size.
 
Finally, we made it out of the marsh and into the open plains. There is a great mountain in the distance - perhaps something to explore further. Beatrice believes it is an abandoned monastery.
 
We set up camp just outside the valley and sent Wynra in to investigate, with magical aide to avoid detection, of course. Unfortunately, it was not long before he returned, flying back to us, completely visible. He said that there was indeed something hidden in the valley - an invisible, walled city.
 
We knew that we did not have long. We got our story straight - Brax is incredibly good at thinking of these things on the fly. The others all got cool alter-egos but I just have to be myself because I’m the one with the cursed dragon-mark.
 
The guards soon came upon us. They were accompanied by a woman, not dressed as a guard.

With Brax’s help, we explained to the guards our backstory, and they agreed to accompany us into the town they call Safehaven.
 
The town itself, once we came through the veil of invisibility, is not large, but walled. In the perimiter lies farmland and farmers.
 
When we passed through this barrier, I saw a strange look on Zyor’s face. I went to cast ‘message’ to ask him what had happened. But.. there was nothing there. It is like I have lost a limb - worse. Since I was a child, I have always been magically gifted, even with the natural magic from my dragon mark. But now…. What am I?
 
The gates of the town were held by chains and some sort of mechanical mechanism. I wonder who invents the machines here where there is no magic… no Izzet League.
 
They explain to us the 5 rules of Safehaven:
Do not leave
Contribute to welfare
Do not harm
Defend these lands
Perform no magic
 
Great.
 
It seems that some of the Seekers - people who go out in search of new residents of Safehaven - can use magic, but do this only outside city bounds.
 
Beatrice Bobbins asked after her master “Annaxia Zefries”, but it seems that he has not been seen here.
 
We learn that the town was built by Ershin Rendell - a gnome and former wild mage, who, drawn by the evil powers he possessed, was driven to create a safehome.
 
The captain, Jeramiah, showed us to our camp quarters - the halfway house for newcomers. He seemed very interested in Zyor.
 
Cobra was inside our lodgings - we were so happy to have easily found our quarry! But he did not seem unhappy. He missed Lee and Nar, but he seemed content with his life here.
 
When Cobra had gone, we convened as a group. Suddenly, something fantastic happened - my magic returned in a sudden, unexpected rush. The barriers, wherever they were, had glitched! It only lasted a moment, but that moment gave me intense hope.
 
The group split up - Cromren and I went to the Church of Balderei, which had a giant tree poking out the top. Keeper Shanx told us that the Church had not been as popular lately, but that we were welcome to go inside the closed but not locked doors.
 
Inside, the Head Priest did not seem to welcome us into the Cathedral. He glanced back at something behind the altar - to be investigated later - and walked us out.
 
It seems that this city has a lot to hide. Luckily, we will have plenty of time to investigate. There is no leaving this place, after all, until we can figure out how to take it down completely from the inside.

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