Ares

Ares
Synth (not bio-engineered), Level 6

A hulking android made obsolete by the new Gen 3 synth models, he was nearly destroyed when brought on a retrieval mission to Nuka City and has been left distinctly different inside after an encounter with Sir POSH..


7/2/2278
Played by
Caleb


Welcome and thanks for checking out my corner of the wasteland! I've been worldbuilding off and on since I was a kid, and it's been great to have a space like this to develop my ideas. Writing is always better with people to share it with, so I hope something here sparks your imagination or gives you a story worth getting lost in!

These days, my focus is shifting away from Fallout-based games toward an original sci-fi setting that’s been simmering for a long time. It’s a project I’m deeply invested in, and I’m excited to be building something from the ground up. That said, I still have a lot of love for my first project here and if you are interested in checking it out you can find it here (LINK). It’s still around for those curious, complete with an array of GM Tools and lore written from direct player actions.

As a GM, my style leans hard into narrative drama and character arcs over strict mechanics. I want the world to feel alive—where choices matter, consequences are real, and characters can shape the setting as much as it shapes them. Most of my off-hours are spent researching weird science, plausible futures, and atmospheric details to give even the most surreal moments a sense of grounding.

 

The major events and journals in Ares's history, from the beginning to today.

The list of amazing people following the adventures of Ares.

Played by
Caleb


Welcome and thanks for checking out my corner of the wasteland! I've been worldbuilding off and on since I was a kid, and it's been great to have a space like this to develop my ideas. Writing is always better with people to share it with, so I hope something here sparks your imagination or gives you a story worth getting lost in!

These days, my focus is shifting away from Fallout-based games toward an original sci-fi setting that’s been simmering for a long time. It’s a project I’m deeply invested in, and I’m excited to be building something from the ground up. That said, I still have a lot of love for my first project here and if you are interested in checking it out you can find it here (LINK). It’s still around for those curious, complete with an array of GM Tools and lore written from direct player actions.

As a GM, my style leans hard into narrative drama and character arcs over strict mechanics. I want the world to feel alive—where choices matter, consequences are real, and characters can shape the setting as much as it shapes them. Most of my off-hours are spent researching weird science, plausible futures, and atmospheric details to give even the most surreal moments a sense of grounding.


Other Characters by Zyxthylum