Morgan
Mr. Morgan

Morgan
Nightkin, Level 3

A stunted runt of a Nightkin, Morgan has endured a long history of being shunned by his own kind. Almost small enough to pass for human, he often hides his features under a wide brimmed hat he found during his travels.


Homestead, Vancouver
2147
Played by
Caleb


Welcome and thanks for checking out my corner of the wasteland! I've been worldbuilding off and on since I was a kid, and it's been great to have a space like this to develop my ideas. Writing is always better with people to share it with, so I hope something here sparks your imagination or gives you a story worth getting lost in!

These days, my focus is shifting away from Fallout-based games toward an original sci-fi setting that’s been simmering for a long time. It’s a project I’m deeply invested in, and I’m excited to be building something from the ground up. That said, I still have a lot of love for my first project here and if you are interested in checking it out you can find it here (LINK). It’s still around for those curious, complete with an array of GM Tools and lore written from direct player actions.

As a GM, my style leans hard into narrative drama and character arcs over strict mechanics. I want the world to feel alive—where choices matter, consequences are real, and characters can shape the setting as much as it shapes them. Most of my off-hours are spent researching weird science, plausible futures, and atmospheric details to give even the most surreal moments a sense of grounding.

 
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Feral Ghoul Bounty

by Morgan

Destination: Past the Radio Tower near Tilbury



Target: Feral Ghoul that has been attacking traders



Payment: Keep what you Kill



Summary: Set off under the cover of an overcast sky. Instructed others on common bird calls to use as alert in case of emergency. Traveled without incident to Tilbury, noted Radio Tower in gutted state with little left to scavenge. Found evidence of quarry and tracked to series of warehouses, one of which remains locked and untouched since the bombs dropped. High priority for return trip. Entered first warehouse and sprung an ambush. Several casualties, but no deaths outside of mercenaries not local to Homestead, (considered acceptable losses). Tracked down target as rain began. Executed with extreme prejudice after being located. Discovered cache of supplies and Protectron in working condition, (). Returning to Homestead to resupply.





~ SSG AHM, FBNC CTCP ~



Playing on Fallout Vancouver!





Morgan's Journal Ordered oldest to newest

The major events and journals in Morgan's history, from the beginning to today.

Feral Ghoul Bounty

[justify][b]Destination:[/b] [i]Past the Radio Tower near Tilbury[/i][/justify] [br] [justify][b]Target:[/b] [i]Feral Ghoul that has been attacking traders[/i][/justify] [br] [justify][b]Payment:[/b] [i]Keep what you Kill[/i][/justify] [br] [just...

04:25 am - 10.04.2024

Morgan's Initial Report

[br] [b]New settlement - Homestead, located on the Vancouver coast in Canada [br][br] Population - Roughly 50-60 [br][br] Diversity - Human/mutant/robot coalition [br][br] Defenses - Several heavy machine gun turrets and one laser turret plus 1-2 ...

04:25 am - 10.04.2024

The list of amazing people following the adventures of Morgan.

Played by
Caleb


Welcome and thanks for checking out my corner of the wasteland! I've been worldbuilding off and on since I was a kid, and it's been great to have a space like this to develop my ideas. Writing is always better with people to share it with, so I hope something here sparks your imagination or gives you a story worth getting lost in!

These days, my focus is shifting away from Fallout-based games toward an original sci-fi setting that’s been simmering for a long time. It’s a project I’m deeply invested in, and I’m excited to be building something from the ground up. That said, I still have a lot of love for my first project here and if you are interested in checking it out you can find it here (LINK). It’s still around for those curious, complete with an array of GM Tools and lore written from direct player actions.

As a GM, my style leans hard into narrative drama and character arcs over strict mechanics. I want the world to feel alive—where choices matter, consequences are real, and characters can shape the setting as much as it shapes them. Most of my off-hours are spent researching weird science, plausible futures, and atmospheric details to give even the most surreal moments a sense of grounding.


Other Characters by Zyxthylum