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Melekessa Gefährten

Storytelled by Rieliesza

Charakterbogen - Krätz

Krätz
Male ratfolk investigator 8 (Pathfinder RPG Advanced Class Guide 30, Pathfinder RPG Bestiary 3 231)
N Small humanoid (ratfolk)
Init +6; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 22, touch 17, flat-footed 16 (+5 armor, +6 Dex, +1 size)
hp 71 (8d8+28)
Fort +5, Ref +12, Will +6; +6 bonus vs. poison
Defensive Abilities trap sense +2
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Offense
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Speed 30 ft.
Melee mwk rapier +14/+9 (1d4-1/18-20) or
. . mwk tailblade +14/+9 (1d2-1) or
. . unarmed strike +13/+8 (1d2-1 nonlethal)
Ranged shortbow +13/+8 (1d4-1/×3)
Special Attacks studied combat (+4, 3 rounds), studied strike +3d6, swarming
Investigator Extracts Prepared (CL 8th; concentration +11)
. . 3rd—adjustable disguise[ACG], beast shape I, fly
. . 2nd—communal ant haul[UC] (4), speak with objects
. . 1st—ant haul[APG] (DC 14), endure elements (4)
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Statistics
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Str 8, Dex 23, Con 16, Int 17, Wis 10, Cha 7
Base Atk +6; CMB +4; CMD 20
Feats Combat Stamina, Expert Salvager[UW], Extra Investigator Talent[ACG], Research, Weapon Finesse
Traits accelerated drinker, alchemical adept, student of philosophy
Skills Acrobatics +10, Bluff +2 (+7 to lie (as a result of using Int instead of Cha)), Craft (alchemy) +16 (+24 to create alchemical items, +18 to craft alchemical items), Diplomacy +9 (+14 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disable Device +19, Disguise +4, Escape Artist +10, Knowledge (arcana) +11 (+13 competence to identify monsters), Knowledge (dungeoneering) +7 (+9 competence to identify monsters), Knowledge (engineering) +7 (+9 competence to identify monsters), Knowledge (geography) +7 (+9 competence to identify monsters), Knowledge (history) +8 (+10 competence to identify monsters), Knowledge (local) +8 (+10 competence to identify monsters), Knowledge (nature) +7 (+9 competence to identify monsters), Knowledge (nobility) +7 (+9 competence to identify monsters), Knowledge (planes) +7 (+9 competence to identify monsters), Knowledge (religion) +8 (+10 competence to identify monsters), Linguistics +8 (+13 to decipher writing, detect forgeries, research in a library, research an infernal contract, or attempt similar types of examinations.), Perception +13, Sense Motive +4, Spellcraft +11, Stealth +20, Use Magic Device +11; Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device, gnomish spell, undead diplomacy
Languages Darakhul (deep), Deutsch, Dwarvish, Garethi, Gnomish, Trade Tongue
SQ alchemy (alchemy crafting +8), inspiration (7/day), investigator talents (infusion, mutagen[UM], quick study[ACG], sickening offensive[ACG]), keen recollection, mark of slavery, mutagen (+4/-2, +2 natural armor, 80 minutes), poison lore, ratfolk investigator, ratfolk investigator, rodent empathy, swift alchemy, trapfinding +4, weapon finesse
Other Gear +1 mithral chain shirt, arrows (40), mwk rapier, mwk tailblade[ARG], shortbow, belt of incredible dexterity +2, brass spider[ACG], lepidstadt investigator's hat, melekessa - afa, spectacles of comprehension, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink (2), inkpen (2), investigator starting formula book, journal[UE], mess kit[UE], pot, soap, waterskin, heavy horse (combat trained), 214 gp, 6 sp, 5 cp
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Tracked Resources
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Arrows - 0/40
Brass spider (1/day) - 0/1
Gnomish Spell (1/day) (Ex) - 0/1
Harrow Points - 0
Inspiration (+1d6, 7/day) (Ex) - 0/7
Stamina Points - 0/9
Undead Diplomacy (1/day) (Ex) - 0/1
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Special Abilities
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+1 inspiration bonus with Craft (alchemy) Increase bonus granted to Inspiration for the selected skill.
+1 inspiration bonus with Use Magic Device Increase bonus granted to Inspiration for the selected skill.
Alchemy +8 (Su) +8 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Expert Salvager Gain a +4 bonus on Craft checks for certain actions while foraging or salvaging.
Gnomish Spell (1/day) (Ex) +1 DC of illusions or enchantment spells 1/day.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Inspiration (+1d6, 7/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Mark of Slavery -2 to skills and attacks after failing a skill check, unless you're retrying the skill check,
Mutagen This discovery gives the alchemist the mutagen class ability, as described in the Advanced Player's Guide. (This discovery exists so alchemist archetypes who have variant mutagens, such as the mindchemist, can learn how to make standard mutage
Mutagen (DC 17) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 80 minutes.
Poison Lore (Ex) After 1 min can use Know to ID poisons, 1 min more to neutralize with Craft (alchemy).
Quick Study (Ex) Use studied combat as a swift action.
Research You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and figures.
Benefit: This feat expands the way you can use the Knowledge skills. It allows you to use a Knowledge skill to naviga
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Sickening Offensive (Ex) Studied strike sickens foe for 1 rd.
Studied Combat (+4, 3 rounds) (Ex) As a swift action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Strike +3d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Undead Diplomacy (1/day) (Ex) +2 Diplomacy with undead 1/day
Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls.
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Inkl. +5 Jahre Alterung durch Nexus.

The major events and journals in Krätz's history, from the beginning to today.

The list of amazing people following the adventures of Krätz.