Obsidian Pup
Small elemental, chaotic neutral
Armor Class: 15 (Studded Leather)
Hit Points: 27
Speed:
30 ft
30 ft
STR
12
+1
DEX
11
+0
CON
12
+1
INT
5
-3
WIS
12
+1
CHA
13
+1
Saving Throws: Str +3, Con +3
Skills:
Perception +3
Damage Immunities: Fire
Senses:
Darkvision 60ft
Proficiency Bonus: +2
Keen Hearing and Smell
The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 1 piercing damage plus 1d6 fire damage.
Fire Breath (Recharge 6).
The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one.
Social