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Maerriara Ilisatra


Charakterbogen - Maerriara Ilisatra

Klasseninfo [EN] - (Deutsch als Druckausgabe vorhanden)
Maerriara Ilisatra
Female sylph occultist 1 (Pathfinder RPG Bestiary 2 258, Pathfinder RPG Occult Adventures 46)
N Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +4
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +2
Resist electricity 5
Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) -2 (1d3-2) or
. . guisarme -2 (2d4-2/×3)
Ranged shortbow +3 (1d6-2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)
Spell-Like Abilities (CL 1st; concentration -1)
. . 1/day—feather fall
Implement Schools (8 generic focus)
. . Divination (Headband, 0 points) Resonant—third eye; Focus—sudden insight, watchful eye
. . Transmutation (Vest, 0 points) Resonant—physical enhancement (dexterity Focus—legacy weapon
Occultist Spells Known (CL 1st; concentration +6)
. . 1st (3/day)—gravity bow[APG], heightened awareness[ACG]
. . 0 (at will)—detect magic, mending
Str 7, Dex 16, Con 12, Int 20, Wis 11, Cha 7
Base Atk +0; CMB -2; CMD 11
Feats Combat Stamina, Extra Mental Focus[OA]
Traits minor wishcraft, reactionary
Skills Acrobatics -3 (-7 to jump), Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Perception +4, Sense Motive +4, Spellcraft +9, Use Magic Device +2
Languages Elemental (air), Elemental (earth), Elvish, Enochian, First Speech, Infernal (demonic), Infernal (diabolic), Trade Tongue
SQ automatic writing (linguistics), breeze-kissed[ARG], gatefinder (perception), gatekeeper (knowledge [planes]), implements 2, mental focus (8/day), phrenology (knowledge [arcana]), prognostication (sense motive), read aura (perception)
Other Gear scale mail, buckler, arrows (60), guisarme, shortbow, backpack, bedroll, belt pouch, chalk (10), flint and steel, ink, inkpen, journal[UE], occultist's implement[OA], occultist's implement[OA], pot, trail rations (5), waterskin, 8 gp, 1 sp
Tracked Resources
Arrows - 0/60
Automatic Writing (Linguistics, 1/week) - 0/1
Breeze-Kissed (1/day) - 0/1
Feather Fall (1/day) - 0/1
Harrow Points - 0
Mental Focus (8/day) (Su) - 0/8
Mental Focus: Divination Assigned (8 focus) - 0/8
Mental Focus: Divination Spent - 0/0
Mental Focus: Transmutation Assigned (8 focus) - 0/8
Mental Focus: Transmutation Spent - 0/0
Phrenology (Knowledge [Arcana], 1/day) - 0/1
Prognostication (Sense Motive, 1/day) - 0/1
Read Aura (Perception, 1/day) - 0/1
Stamina Points - 0/1
Trail rations - 0/5
Special Abilities
Automatic Writing (Linguistics, 1/week) You can produce mysterious writing that pertains to the immediate future.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Divination (Headband) Implements of the divination school grant powers related to foresight and remote viewing.
Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Gatefinder (Perception) DC 20 Perception to find soulgates whose alignment is compatable with your own.
Gatekeeper (Knowledge [Planes]) Once you are aware of a soulgate, DC 30 Knowledge (planes) check to open it.
Implements (Su) Gain a series of items which grant access to schools and powers.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Mental Focus (8/day) (Su) You have a pool of points that activate your focus powers.
Phrenology (Knowledge [Arcana], 1/day) Examine a creature's skull to learn it's psychological attributes.
Physical Enhancement (Dexterity) (Su) Implement grants bearer enhancement to one physical attribute.
Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Sudden Insight +1 (Sp) Swift action & 1 focus: Gain insight bonus to one abil. or skill check, or attack before end of turn.
Third Eye (Su) Gain enhanced senses while implement stores focus.
Transmutation (Vest) Transmutation implements can alter the properties of both objects and creatures.
Implements: Belt, boots, sandals, vest, weapon.
Watchful Eye (10 minutes) (Sp) 1 focus to create invisible sensor to watch 5-ft square.

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