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Charakterbogen - Arlayna Naewynn

Arlayna Naewynn
Female sun elf arcanist 3 (Pathfinder RPG Advanced Class Guide 8)
N Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 28 (3d6+14)
Sanity 41, threshhold 5, edge 20
Fort +2, Ref +2, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4-2/19-20) or
. . unarmed strike -1 (1d3-2 nonlethal)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks arcane reservoir (2/6), arcanist exploits (potent magic[ACG], quick study[ACG]), consume spells
Arcanist Spells Prepared (CL 3rd; concentration +8)
. . 1st (6/day)—color spray (DC 16), enlarge person (DC 16), mage armor
. . 0 (at will)—daze (DC 15), detect magic, light, mage hand, prestidigitation
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Statistics
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Str 7, Dex 13, Con 12, Int 20, Wis 7, Cha 14
Base Atk +1; CMB -1; CMD 10
Feats Improved Initiative, Toughness
Traits evereska (elf region), pragmatic activator, reactionary
Skills Craft (alchemy) +9, Diplomacy +6, Knowledge (arcana) +12 (+12 vs. forbidden lore, +12 vs. non-forbidden lore), Knowledge (dungeoneering) +12 (+12 vs. forbidden lore, +12 vs. non-forbidden lore), Knowledge (nature) +10 (+10 vs. forbidden lore, +10 vs. non-forbidden lore), Knowledge (planes) +11 (+11 vs. forbidden lore, +11 vs. non-forbidden lore), Knowledge (religion) +11 (+11 vs. forbidden lore, +11 vs. non-forbidden lore), Linguistics +9, Perception +5, Spellcraft +11 (+13 to identify magic item properties), Use Magic Device +12; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Chondathan, Common, Draconic, Dwarven, Elven, Infernal, Sylvan, Undercommon
SQ elven magic, forbidden lore (0 lore; +0/+0), insanity points (0; effective Wis 7/7)
Combat Gear oil of arcane mark, potion of cure light wounds, potion of cure light wounds, potion of fox's cunning, wand of cure light wounds; Other Gear bladed bolts (20), blunted bolts (20), crossbow bolts (50), dagger, light crossbow, chronicles of the scholar +1, gloves of use magic device +2, latheraum - tia leam - stufe i, spell lattice (1st)[ACG], alchemist's lab, arcanist starting spellbook, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, potion +2 int für 1 min. (worth 50 gp), soap, spell component pouch, torch (10), trail rations (5), waterskin, 25 pp, 2 gp, 9 sp, 3 cp
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Tracked Resources
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Arcane Reservoir +2 DC or CL (6/day) (Su) - 1/6
Bladed bolts - 0/20
Blunted bolts - 0/20
Consume Spells (2/day) (Su) - 0/2
Crossbow bolts - 0/50
Dagger - 0/1
Harrow Points - 0
Insanity Points - 0/7
Oil of arcane mark - 0/1
Potion of cure light wounds - 0/1
Potion of cure light wounds - 0/1
Potion of fox's cunning - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Arcane Reservoir +2 DC or CL (6/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Forbidden Lore (0 lore; +0/+0) Knowing lore grants bonuses on lore related knowledge checks but penalties on others.
Insanity Points Insanity points lower Wisdom for skills and ability checks, but raise it for everything else.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).

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