- Electric Attuned: Weak(takes 1.5x damage) to Ground. Resists(takes half damage) Flying, Electric, and Steel. Immune to none.
- 2x Claws: 1d4+2 Slashing damage.
{Backstory goes here}
Sent out by an outer demigod to investigate a rumor.
Statblock
Raw Build Data
Sent out by an outer demigod to investigate a rumor.
Statblock
Zera
Sinumir brawler 1 (Pathfinder RPG Advanced Class Guide 23)
N Medium humanoid (sinumir, magical, electric)
Init +3; Senses Perception +5
DEFENSE
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d10)
Fort +2, Ref +5, Will +1
Resist: electricity 5
OFFENSE
Speed 30 ft.
Melee unarmed strike +3 (1d6+2) or
2 claws +3 (1d4+2)
Special Attacks martial flexibility 4/day
STATISTICS
Str 14, Dex 17, Con 10, Int 13, Wis 13, Cha 11
Base Atk +1; CMB +3; CMD 16
Feats Combat Expertise, Improved Unarmed Strike
Traits mathematical prodigy, threatening defender
Skills Acrobatics +7, Climb +6, Intimidate +4, Knowledge (arcana) +6, Perception +5, Sense Motive +5
Languages Sinumese
SQ brawler's cunning, martial training
SPECIAL ABILITIES
Augmented Beasts: For effects targeting creatures by type, sinumir count as both humanoid and magical beasts (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types).
Evolving Abilities
Brawler's Cunning (Ex): Count as Int 13 for the purpose of combat feat pre-requisites. (nullified, already possesses Int 13)
Energy Resistance, Electricity (5): You have the specified Energy Resistance against Electricity attacks.
Martial Flexibility: (move action, 3/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained at later levels.
Martial Training (Ex): Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Combat Expertise (Feat): -0/+1 Bonus to AC in exchange for an equal penalty to attack.
Improved Unarmed Strike: Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mathematical Prodigy (Trait, Magic): Mathematics has always come easily for you, and you have always been able to “see the math” in the physical and magical world. You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills (your choice) is always a class skill for you.
Threatening Defender (Trait, Combat): You know how to avoid a blow while still maintaining your offensive posture. When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
Sinumir brawler 1 (Pathfinder RPG Advanced Class Guide 23)
N Medium humanoid (sinumir, magical, electric)
Init +3; Senses Perception +5
DEFENSE
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d10)
Fort +2, Ref +5, Will +1
Resist: electricity 5
OFFENSE
Speed 30 ft.
Melee unarmed strike +3 (1d6+2) or
2 claws +3 (1d4+2)
Special Attacks martial flexibility 4/day
STATISTICS
Str 14, Dex 17, Con 10, Int 13, Wis 13, Cha 11
Base Atk +1; CMB +3; CMD 16
Feats Combat Expertise, Improved Unarmed Strike
Traits mathematical prodigy, threatening defender
Skills Acrobatics +7, Climb +6, Intimidate +4, Knowledge (arcana) +6, Perception +5, Sense Motive +5
Languages Sinumese
SQ brawler's cunning, martial training
SPECIAL ABILITIES
Augmented Beasts: For effects targeting creatures by type, sinumir count as both humanoid and magical beasts (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types).
Evolving Abilities
Brawler's Cunning (Ex): Count as Int 13 for the purpose of combat feat pre-requisites. (nullified, already possesses Int 13)
Energy Resistance, Electricity (5): You have the specified Energy Resistance against Electricity attacks.
Martial Flexibility: (move action, 3/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained at later levels.
Martial Training (Ex): Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Combat Expertise (Feat): -0/+1 Bonus to AC in exchange for an equal penalty to attack.
Improved Unarmed Strike: Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mathematical Prodigy (Trait, Magic): Mathematics has always come easily for you, and you have always been able to “see the math” in the physical and magical world. You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills (your choice) is always a class skill for you.
Threatening Defender (Trait, Combat): You know how to avoid a blow while still maintaining your offensive posture. When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
Raw Build Data
Name: Zera
Race: Sinumir
Alignment: True Neutral (GM can change it based off actions)
Class: Brawler
STR: 14 (+2)
DEX: 17 [15] (+3)
CON: 10 (+0)
INT: 13 (+1)
WIS: 13 (+1)
CHA: 11 (+0)
Favored Class Bonus: Skill point x1
Skill points invested:
Acrobatics +7 [1 class+INT rank, class skill, +3 DEX]
Climb +6 [1 class+INT rank, class skill, +2 STR]
Intimidate +4 [1 class+INT rank, class skill]
Knowledge (arcana) +6 [1 favored class rank, +1 INT, +1 trait, trait skill]
Perception +5 [1 class+INT rank, class skill, +1 WIS]
Sense Motive +5 [1 class+INT rank, class skill, +1 WIS]
Traits:
Mathematical Prodigy {Knowledge (arcana)}
Threatening Defender
Feats:
Improved Unarmed Strike (Brawler feature)
Combat Expertise (1st level feat)
Class features:
Weapon Proficiencies: All simple, handaxe, shortsword, all close, light armor, shields
Brawler's Cunning (Irrelevant, INT is 13+)
Martial Flexibility (gain a combat feat for 1 minute, can be used 3/day)
Martial Training (brawler levels count as both fighter and monk levels for feats)
Attacks:
Unarmed strike +3 (1d6+2, bludgeoning [lethal or nonlethal])
Race: Sinumir
Alignment: True Neutral (GM can change it based off actions)
Class: Brawler
STR: 14 (+2)
DEX: 17 [15] (+3)
CON: 10 (+0)
INT: 13 (+1)
WIS: 13 (+1)
CHA: 11 (+0)
Favored Class Bonus: Skill point x1
Skill points invested:
Acrobatics +7 [1 class+INT rank, class skill, +3 DEX]
Climb +6 [1 class+INT rank, class skill, +2 STR]
Intimidate +4 [1 class+INT rank, class skill]
Knowledge (arcana) +6 [1 favored class rank, +1 INT, +1 trait, trait skill]
Perception +5 [1 class+INT rank, class skill, +1 WIS]
Sense Motive +5 [1 class+INT rank, class skill, +1 WIS]
Traits:
Mathematical Prodigy {Knowledge (arcana)}
Threatening Defender
Feats:
Improved Unarmed Strike (Brawler feature)
Combat Expertise (1st level feat)
Class features:
Weapon Proficiencies: All simple, handaxe, shortsword, all close, light armor, shields
Brawler's Cunning (Irrelevant, INT is 13+)
Martial Flexibility (gain a combat feat for 1 minute, can be used 3/day)
Martial Training (brawler levels count as both fighter and monk levels for feats)
Attacks:
Unarmed strike +3 (1d6+2, bludgeoning [lethal or nonlethal])
Appearance
Mentality
Personality
The major events and journals in Zera's history, from the beginning to today.
The list of amazing people following the adventures of Zera.
Social