|High-Velocity / long||5||2/1|
Tow Rope (x2) 300kg each Steel cables with shackles that can be attached to tanks and objects to pull them around. 5 metres in length each.
Fuel Can (x12) 300kg (full) Containers that hold 1 unit of fuel each. They are full when the adventure starts, unless the player or MM decides otherwise. A full can weighs 25kg, whereas an empty one weighs 5kg. The cans can hold any liquid.
Tent 40kg A tent suitable for the size of the vehicle it was issued to.
Repair Kit 30kg The most necessary tools for repairing itself and others. A tank without a Repair Kit has one fewer d10 for all repair checks it attempts.
Standard Radio 100kg A basic radio to send and receive transmissions. Range of 900 metres.
100 Tokens - Currency used to buy items.
Spare Parts (x3) 300kg An assortment of replacement parts suitable for the tank’s model. A tank may choose to use Spare Parts to automatically pass a repair check. They are consumed in the process.
Night vision: The tank has special devices that allow it to see better at night than its peers. In darkness, it can see up to 800 metres as it would be able to with illumination, but only black-and-white. Bright light interferes with night vision.
Camo net: The tank has a camo net that it can use to blend in with its environments. As long as it stays stationary and doesn’t make any sound apart from its engine sounds, other tanks will have a harder time noticing it. The TN for Perc checks to detect the tank is (8 – Size score) of the camo net user. A camo net will not work when the tank is sitting completely in the open, or when it has already been noticed. Tanks with the Special Sense feature can detect it, unless the camo net user turns off its engine. Putting on the camo net or removing it takes 10 minutes.
Weak arms: The tank is equipped with flimsy arms that make it difficult to handle objects securely. Any time the tank attempts an interaction check to manipulate an object, it must first roll a d10. On a 1, it drops the object, which may break it.
Tank Destroyers may mark a tank as their Designated Target. Only one tank can be marked by the same tank destroyer at a time. The Designated Target can be chosen or abandoned or switched to a different tank without an interaction, but only during the tank destroyer's turn should it be in combat. The tank destroyer gains a +1 To Hit bonus when it shoots at its Designated Target.
Lists of features and defects.
Weapon statblocks of the equipped weapons of the character.
Item statblocks of the items that the character carries.
The major events and journals in Dallas's history, from the beginning to today.
Dallas joins the ranks of Heroes!
Dallas enters the scene of legendary heroes! Welcome to the family of the Eternals!01:40 pm - 22.05.2019